Outcomes and Audience Costs in an Incentivized Laboratory Experiment

Andrew W. Bausch
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Abstract

This paper presents a laboratory experiment examining how citizens' concern for their country's international reputation affects how they evaluate leaders. A large experimental literature has found that citizens are less supportive of leaders that escalate a crisis and then back down than leaders that never entered the crisis at all. These audience costs emerge despite the policy outcome being the same in both cases. Previous research suggests that citizens dislike inconsistency from a leader and worry about the country's international reputation. This paper argues that the reputation mechanism behind audience costs has not been adequately examined. Therefore, I present a bargaining game that can escalate to war. I then test this game under conditions when reputations can emerge and when they cannot in the context of a laboratory experiment. The results of the laboratory experiment show that audience costs do not emerge, even when reputational concerns are possible, and that citizens care more about the policy outcome than about the policy-making process. Thus, I connect the literature on retrospective voting with the literature on how citizens evaluate the foreign policy of leaders.
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激励实验室实验的结果与受众成本
本文提出了一个实验室实验,研究公民对国家国际声誉的关注如何影响他们对领导人的评价。大量的实验文献发现,与那些根本没有进入危机的领导人相比,公民更不支持那些使危机升级然后退缩的领导人。尽管两种情况下的政策结果是相同的,但这些受众成本还是出现了。此前的研究表明,民众不喜欢领导人言行不一,担心国家的国际声誉。本文认为,观众成本背后的声誉机制尚未得到充分研究。因此,我提出了一个可以升级为战争的讨价还价游戏。然后,在实验室实验中,我在声誉可能出现和无法出现的情况下测试这个游戏。实验室实验的结果表明,即使可能考虑声誉问题,听众成本也不会出现,而且公民更关心政策结果,而不是政策制定过程。因此,我将回溯性投票的文献与公民如何评价领导人外交政策的文献联系起来。
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