A Virtual-Reality System for Interacting with Three-Dimensional Models Using a Haptic Device and a Head-Mounted Display

Elie Saad, W. Funnell, P. Kry, N. Ventura
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引用次数: 3

Abstract

Visualizing and simulating the real world by means of three-dimensional (3D) models is important in many fields, especially in science, technology, engineering and medicine (STEM). Exploiting the human senses, such as the sense of sight with head-mounted displays (HMDs) and the sense of touch with haptic devices, has helped in creating immersive virtual-reality (VR) experiences. However, HMDs and haptics have seldom been combined, and recently the technology has been advancing rapidly in both areas. The objective of this research was to develop a VR system which combines both a consumer-level HMD and a mid-level haptic device using a game-development platform. A proof-of-concept system was developed using the Oculus Rift HMD and the Phantom Premium 1.5 High Force haptic device. The system was implemented using the Unity 3D game engine and was tested with two 3D human anatomical models, a heart and part of a skull. The technical performance of the system was evaluated, and a small preliminary user evaluation was performed. Particular challenges and limitations of currently available hardware and software are also discussed.
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使用触觉设备和头戴式显示器与三维模型交互的虚拟现实系统
利用三维模型对现实世界进行可视化和模拟在许多领域都很重要,特别是在科学、技术、工程和医学(STEM)领域。利用人类的感官,如头戴式显示器(hmd)的视觉和触觉设备的触觉,有助于创造沉浸式虚拟现实(VR)体验。然而,hmd和触觉很少结合在一起,最近该技术在这两个领域都得到了迅速的发展。这项研究的目的是开发一个VR系统,它结合了消费者级的头戴式显示器和使用游戏开发平台的中级触觉设备。使用Oculus Rift HMD和Phantom Premium 1.5 High Force触觉设备开发了一个概念验证系统。该系统使用Unity 3D游戏引擎实现,并使用两个3D人体解剖模型(心脏和部分头骨)进行测试。对系统的技术性能进行了评价,并进行了小规模的初步用户评价。还讨论了当前可用的硬件和软件的特殊挑战和限制。
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