Penerapan Pembelajaran Berbasis Proyek dengan E-Learning untuk Meningkatkan Kreativitas dan Hasil Belajar Mahasiswa pada Mata Kuliah IPA Terpadu

Indica Yona Okyranida
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引用次数: 3

Abstract

In this study aims to determine the influence of implementation of project-based learning with e-learning to improve creativity and student learning outcomes in the integrated SCIENCE course. The results of creativity data obtained from the poll of creativity given to the students get the pretests results got the lowest score of 45 and the posttest can be the lowest score of 68, so it can be concluded there is a score increase on the lowest score. At the highest score when the pretests obtained the results 68 and posttest 80 and concluded there is a rise in the highest score. Average pretests results obtained 58 and Posttest 75, so learning using the project has a significant influence on student creativity. Results of cognitive learning results derived from the test problem given to students getting pretests results get the lowest score of 55 and on the posttest can be the lowest score of 70, so that there can be a score increase on the lowest score. At the highest score when the pretests obtained the results 75 and Posttest 87 and concluded there is a rise in the highest score. Average pretests results obtained 63 and Posttest 79, so that learning using the project has a significant influence on student learning outcomes.
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通过E-Learning应用项目学习,提高学生在统一科学课程中的创造力和学习成果
本研究旨在探讨在综合科学课程中实施专案学习与电子学习对提高学生的创造力和学习成果的影响。通过对学生进行创造力问卷调查获得的创造力数据的结果,得到了前测的最低分为45分,后测的最低分为68分,因此可以得出最低分有加分的结论。当前测得到的结果是68分,后测得到的结果是80分,得出的结论是最高分上升。平均前测成绩为58分,后测成绩为75分,因此使用项目学习对学生的创造力有显著影响。从测试题目中得出的认知学习结果的结果给得到前测结果的学生,可以得到55分的最低分,后测可以得到70分的最低分,这样就可以在最低分上加分。当前测得到75分和后测得到87分并得出结论时,最高分数会上升。平均前测成绩为63分,后测成绩为79分,因此使用项目学习对学生的学习成果有显著影响。
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