{"title":"Driving Mobile Game Engagement: Factors and User Metrics","authors":"Namira Chaldea, R. Lupiyoadi","doi":"10.2991/aprish-18.2019.35","DOIUrl":null,"url":null,"abstract":"This study aims to identify methods to drive engagement with a mobile game by exploring the factors that affect engagement through a literature review and in-depth interviews with experts, and applying Exploratory Factor Analysis. The data are collected from a survey of mobile game players of CV.X, a casual idle clicker game. This study finds our factors of engagement: aesthetics, felt involvement, game mechanics, and endurability. Managers can improve players’ engagement by creating an aesthetic aimed for usability of the game, having customization options, creating a cycle of goals and achievement to keep players interested, and creating mechanics that are interesting but not limited to unique and new designs. Keywords—engagement, freemium, mobile game","PeriodicalId":111073,"journal":{"name":"Proceedings of the 3rd Asia-Pacific Research in Social Sciences and Humanities Universitas Indonesia Conference (APRISH 2018)","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd Asia-Pacific Research in Social Sciences and Humanities Universitas Indonesia Conference (APRISH 2018)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2991/aprish-18.2019.35","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study aims to identify methods to drive engagement with a mobile game by exploring the factors that affect engagement through a literature review and in-depth interviews with experts, and applying Exploratory Factor Analysis. The data are collected from a survey of mobile game players of CV.X, a casual idle clicker game. This study finds our factors of engagement: aesthetics, felt involvement, game mechanics, and endurability. Managers can improve players’ engagement by creating an aesthetic aimed for usability of the game, having customization options, creating a cycle of goals and achievement to keep players interested, and creating mechanics that are interesting but not limited to unique and new designs. Keywords—engagement, freemium, mobile game