Virtual climbing: An immersive upslope walking system using passive haptics

Q1 Computer Science Virtual Reality Intelligent Hardware Pub Date : 2021-12-01 DOI:10.1016/j.vrih.2021.08.008
Liming Wang, Xianwei Chen, Tianyang Dong, Jing Fan
{"title":"Virtual climbing: An immersive upslope walking system using passive haptics","authors":"Liming Wang,&nbsp;Xianwei Chen,&nbsp;Tianyang Dong,&nbsp;Jing Fan","doi":"10.1016/j.vrih.2021.08.008","DOIUrl":null,"url":null,"abstract":"<div><h3>Background</h3><p>In virtual environments (VEs), users can explore a large virtual scene through the viewpoint operation of a head-mounted display (HMD) and movement gains combined with redirected walking technology. The existing redirection methods and viewpoint operations are effective in the horizontal direction; however, they cannot help participants experience immersion in the vertical direction. To improve the immersion of upslope walking, this study presents a virtual climbing system based on passive haptics.</p></div><div><h3>Methods</h3><p>This virtual climbing system uses the tactile feedback provided by sponges, a commonly used flexible material, to simulate the tactile sense of a user's soles. In addition, the visual stimulus of the HMD, the tactile feedback of the flexible material, and the operation of the user's walking in a VE combined with redirection technology are all adopted to enhance the user's perception in a VE. In the experiments, a physical space with a hard-flat floor and three types of sponges with thicknesses of 3, 5, and 8 cm were utilized.</p></div><div><h3>Results</h3><p>We recruited 40 volunteers to conduct these experiments, and the results showed that a thicker flexible material increases the difficulty for users to roam and walk within a certain range.</p></div><div><h3>Conclusion</h3><p>The virtual climbing system can enhance users' perception of upslope walking in a VE.</p></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2021-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2096579621000929/pdf?md5=0ac60f7de11cff82063a0b50870e2cfc&pid=1-s2.0-S2096579621000929-main.pdf","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Virtual Reality Intelligent Hardware","FirstCategoryId":"1093","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2096579621000929","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Computer Science","Score":null,"Total":0}
引用次数: 3

Abstract

Background

In virtual environments (VEs), users can explore a large virtual scene through the viewpoint operation of a head-mounted display (HMD) and movement gains combined with redirected walking technology. The existing redirection methods and viewpoint operations are effective in the horizontal direction; however, they cannot help participants experience immersion in the vertical direction. To improve the immersion of upslope walking, this study presents a virtual climbing system based on passive haptics.

Methods

This virtual climbing system uses the tactile feedback provided by sponges, a commonly used flexible material, to simulate the tactile sense of a user's soles. In addition, the visual stimulus of the HMD, the tactile feedback of the flexible material, and the operation of the user's walking in a VE combined with redirection technology are all adopted to enhance the user's perception in a VE. In the experiments, a physical space with a hard-flat floor and three types of sponges with thicknesses of 3, 5, and 8 cm were utilized.

Results

We recruited 40 volunteers to conduct these experiments, and the results showed that a thicker flexible material increases the difficulty for users to roam and walk within a certain range.

Conclusion

The virtual climbing system can enhance users' perception of upslope walking in a VE.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
虚拟攀爬:使用被动触觉的沉浸式上坡行走系统
在虚拟环境(VEs)中,用户可以通过头戴式显示器(HMD)的视点操作和运动增益结合重定向行走技术来探索大型虚拟场景。现有的重定向方法和视点操作在水平方向上是有效的;然而,他们不能帮助参与者体验垂直方向的沉浸感。为了提高上坡行走的沉浸感,本研究提出了一种基于被动触觉的虚拟攀爬系统。方法该虚拟攀爬系统利用海绵(一种常用的柔性材料)提供的触觉反馈来模拟用户鞋底的触觉。此外,通过HMD的视觉刺激,柔性材料的触觉反馈,以及用户在VE中行走的操作,结合重定向技术,都可以增强用户在VE中的感知。在实验中,物理空间采用坚硬平坦的地板,使用3、5、8 cm厚度的三种海绵。我们招募了40名志愿者进行这些实验,结果表明,更厚的柔性材料增加了用户在一定范围内漫游和行走的难度。结论虚拟攀爬系统可以增强用户在VE中上坡行走的感知。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Virtual Reality  Intelligent Hardware
Virtual Reality Intelligent Hardware Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
6.40
自引率
0.00%
发文量
35
审稿时长
12 weeks
期刊最新文献
ARGA-Unet: Advanced U-net segmentation model using residual grouped convolution and attention mechanism for brain tumor MRI image segmentation A review of medical ocular image segmentation Intelligent diagnosis of atrial septal defect in children using echocardiography with deep learning Combining machine and deep transfer learning for mediastinal lymph node evaluation in patients with lung cancer Face animation based on multiple sources and perspective alignment
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1