A real-world achievement system

Tonio Triebel, S. Schnaufer, B. Guthier, Hendrik Lemelson, W. Effelsberg
{"title":"A real-world achievement system","authors":"Tonio Triebel, S. Schnaufer, B. Guthier, Hendrik Lemelson, W. Effelsberg","doi":"10.1109/NETGAMES.2010.5679544","DOIUrl":null,"url":null,"abstract":"We propose a system for the acquisition, maintenance, and communication of Real-World Achievements. The concept is based on online entertainment systems like Microsoft's XBox Live or virtual worlds like World of Warcraft. The system design is centered around a global database of achievement definitions and individual progress. Focus is put on flexibility to track achievement-related actions and instantaneous notification of obtained achievements. We have tested our system at a major international conference, and conclude that our approach is suitable for implementing a Real World Achievement System.","PeriodicalId":339115,"journal":{"name":"2010 9th Annual Workshop on Network and Systems Support for Games","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 9th Annual Workshop on Network and Systems Support for Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NETGAMES.2010.5679544","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

We propose a system for the acquisition, maintenance, and communication of Real-World Achievements. The concept is based on online entertainment systems like Microsoft's XBox Live or virtual worlds like World of Warcraft. The system design is centered around a global database of achievement definitions and individual progress. Focus is put on flexibility to track achievement-related actions and instantaneous notification of obtained achievements. We have tested our system at a major international conference, and conclude that our approach is suitable for implementing a Real World Achievement System.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
现实世界的成就系统
我们提出了一个获取、维护和交流现实世界成就的系统。这个概念是基于在线娱乐系统,如微软的XBox Live或虚拟世界,如魔兽世界。系统设计的核心是成就定义和个人进步的全球数据库。重点放在跟踪成就相关行动的灵活性和获得成就的即时通知上。我们已经在一个重要的国际会议上测试了我们的系统,并得出结论,我们的方法适合于执行一个真实世界的成就系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A real-world achievement system The near-term feasibility of P2P MMOG's Distributed scene graph to enable thousands of interacting users in a virtual environment Progressive cache replacement for massive peer-to-peer WebVR worlds A measurement study regarding quality of service and its impact on multiplayer online games
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1