Tracking, Animating, and 3D Printing Elements of the Fine Arts Freehand Drawing Process

Piyum Fernando, Jennifer Weiler, S. Kuznetsov, P. Turaga
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引用次数: 5

Abstract

Dynamic elements of traditional drawing processes such as the order of compilation, and speed, length, and pressure of strokes can be as important as the final art piece because they can reveal the technique, process, and emotions of the artist. In this paper, we present an interactive system that unobtrusively tracks the freehand drawing process (movement and pressure of artist»s pencil) on a regular easel. The system outputs captured information using 2D video renderings and 3D-printed sculptures. We also present a summery of findings from a user study with 6 experienced artists who created multiple pencil drawings using our system. The resulting digital and physical outputs from our system revealed vast differences in drawing speeds, styles, and techniques. At TEI art track, the attendees will likely engage in lively discussion around the analog, digital, and tangible aspects of our exhibit. We believe that such a discussion will be critical not only in shaping the future of our work, but also in understanding novel research directions at the intersection of art and computation.
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跟踪,动画和3D打印元素的美术手绘过程
传统绘画过程中的动态元素,如编辑顺序、速度、长度和笔画压力,可能与最终的艺术作品一样重要,因为它们可以揭示艺术家的技术、过程和情感。在本文中,我们提出了一个交互系统,不显眼地跟踪写意绘画过程(艺术家的铅笔的运动和压力)在一个普通的架上。该系统使用2D视频渲染和3d打印雕塑输出捕获的信息。我们还介绍了6位经验丰富的艺术家使用我们的系统创建了多个铅笔画的用户研究结果的总结。由此产生的数字和物理输出从我们的系统显示在绘画速度,风格和技术的巨大差异。在TEI艺术轨道上,与会者可能会围绕我们展览的模拟,数字和有形方面进行热烈的讨论。我们相信,这样的讨论不仅对塑造我们工作的未来至关重要,而且对理解艺术与计算交叉的新研究方向也至关重要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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