Applying lehman's laws to game evolution

Timo Nummenmaa, Annakaisa Kultima, Kati Alha, T. Mikkonen
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引用次数: 5

Abstract

Computer games are a genre of software systems that in many ways differs from more traditional applications. In particular, when designing games, the end result of game development resembles work of art rather than that of engineering, emphasizing the need for creativity and artistic abilities. However, as technology, tools, methods, and artifacts that are used in the development of games are to a large extent similar to those used in the development of more traditional system, games should conform to the basic laws of software, including software evolution. In this paper, we reflect the principles of software evolution distilled by Manny Lehman in the form of laws of software evolution to the game domain. We present how the laws can be interpreted and applied in games projects, and argue that many of the laws apply to many games, but not all laws apply to all games. The way the game is evolved especially has an effect on the applicable laws as changes in games can be emerging, reactive or pre-planned.
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将雷曼定律应用于游戏进化
电脑游戏是一种软件系统,在许多方面不同于传统的应用程序。特别是在设计游戏时,游戏开发的最终结果更像是艺术作品,而不是工程作品,强调对创造力和艺术能力的需求。然而,由于游戏开发中使用的技术、工具、方法和工件在很大程度上与更传统的系统开发中使用的技术、工具、方法和工件相似,所以游戏应该遵循软件的基本规律,包括软件进化。本文将Manny Lehman提炼的软件进化原理以软件进化规律的形式反映到游戏领域。我们将阐述这些法则在游戏项目中的解释和应用,并指出许多法则适用于许多游戏,但并非所有法则都适用于所有游戏。游戏发展的方式尤其会对适用法则产生影响,因为游戏中的变化可能是新出现的、反应性的或预先计划好的。
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