An emerging medium: interactive three-dimensional digital video

S. Moezzi, Arun Katkere, Don Y. Kuramura, R. Jain
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引用次数: 14

Abstract

This paper describes a new visual medium called interactive 3D digital video. 3D digital video displays motion pictures of real-world events from the view of a virtual camera controlled by the viewer during playback. For 3D video to become of practical use, sophisticated data manipulation, management and processing capabilities are required. These tasks are daunting, given the amount and complexity of data involved. Furthermore, due to the hybrid nature of the 3D video data, no standardized representation and coding schemes are available. We explore these issues and present an overview of a functional system called immersive video. For real events such as basketball games, immersive video analyzes and composites recorded multiviewpoint videos to create a full 3D version of the event which is then encoded and stored for immersive playback. While replaying this 3D digital movie, viewers are able to explore the scene continuously from any perspective. We describe the steps we have taken toward using the Internet infrastructure and a client-server configuration to allow World Wide Web users to interactively view any of our experimental 3D videos including a one minute staged karate demonstration captured by six video cameras. Applications of this new medium include telepresence, interactive video and television, video-based virtual environments, and immersive feature films.
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一种新兴媒体:交互式三维数字视频
本文描述了一种新的视觉媒体——交互式三维数字视频。3D数字视频在播放过程中由观看者控制的虚拟摄像机显示现实世界事件的动态图像。为了使3D视频成为实际应用,需要复杂的数据处理、管理和处理能力。考虑到所涉及的数据的数量和复杂性,这些任务是令人生畏的。此外,由于3D视频数据的混合性质,没有标准化的表示和编码方案可用。我们探讨了这些问题,并提出了一个称为沉浸式视频的功能系统的概述。对于真实事件,如篮球比赛,沉浸式视频分析和合成录制的多视点视频,以创建事件的完整3D版本,然后进行编码和存储,以便沉浸式播放。当重播这部3D数字电影时,观众可以从任何角度连续探索场景。我们描述了我们使用互联网基础设施和客户端-服务器配置所采取的步骤,以允许万维网用户交互式地查看我们的任何实验性3D视频,包括由六台摄像机拍摄的一分钟舞台空手道演示。这种新媒体的应用包括远程呈现、交互式视频和电视、基于视频的虚拟环境和沉浸式故事片。
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