An algorithm for 3D scene description in an unknown environment

Y. Dong, T. Chen, L. Sheppard
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Abstract

Scene description plays a major role in the interpretation of images. In the paper a novel data- and rule-driven system for 3D segmentation and scene description in an unknown environment is presented. This system generates hierarchies of features that correspond to structural elements such as boundaries and shape classes of individual objects as well as relationships between objects. It is implemented as an added high-level component to an existing low-level binocular vision system (Don and He, 1988). Based on a pair of matched stereo images produced by that system, 3D segmentation is first performed to group object boundary data into several edge-sets each of which is believed to belong to one particular object. Then gross features of each object are extracted and stored in an object record. The final structural description of the scene is accomplished with information in the object record, a set of rules and a rule implementor. The system is designed to handle partially occluded objects of different shape and size on the 2D images. Experimental results have shown its success in computing both object and structural level descriptions of common man-made objects.<>
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未知环境下的三维场景描述算法
场景描述在图像解释中起着重要的作用。本文提出了一种新的数据和规则驱动的未知环境下的三维分割和场景描述系统。该系统生成与结构元素(如单个对象的边界和形状类以及对象之间的关系)相对应的特征层次。它是作为现有的低水平双目视觉系统的一个附加的高水平组件来实现的(Don和He, 1988)。基于该系统生成的一对匹配的立体图像,首先进行三维分割,将物体边界数据分成几个边缘集,每个边缘集被认为属于一个特定的物体。然后提取每个对象的粗特征并存储在对象记录中。场景的最终结构描述由对象记录中的信息、一组规则和一个规则实现者完成。该系统设计用于处理二维图像上不同形状和大小的部分遮挡物体。实验结果表明,该方法在计算常见人造物体的对象和结构层次描述方面都是成功的。
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