{"title":"EMBEDDING VIRTUAL REALITY INTO COMPETENCE RECOGNITION","authors":"Merja Drake","doi":"10.33965/celda2019_201911r064","DOIUrl":null,"url":null,"abstract":"Nearly every third present occupation will disappear by the year 2030. While today’s workplaces play a significant role in competence recognition, a degree is only one part of developing skills and competences (Ministry of Education and Culture 2019). Therefore, we need to shape the politics of lifelong learning’s core, which is expertise instead of degrees. Virtual reality (VR) can offer both educators and businesses an exciting possibility for optimising competences and learning processes (Melo, Bentley, McAllister & Cortez 2019). The use of VR has been studied to some extent, but mainly in school and university contexts. Its use has been limited in terms of employment training and competence recognition (Huang, Rauch & Liaw 2010); therefore, this area requires further study. The aim of this research is to develop and test the use of VR in identifying needed competences in working life and in supporting employment training so that language skills are a minimum constraint. The main target group is immigrants in Finland. This ongoing research will be conducted in a Living Lab.","PeriodicalId":385382,"journal":{"name":"Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 16th International Conference on Cognition and Exploratory Learning in Digital Age (CELDA 2019)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33965/celda2019_201911r064","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3

Abstract

Nearly every third present occupation will disappear by the year 2030. While today’s workplaces play a significant role in competence recognition, a degree is only one part of developing skills and competences (Ministry of Education and Culture 2019). Therefore, we need to shape the politics of lifelong learning’s core, which is expertise instead of degrees. Virtual reality (VR) can offer both educators and businesses an exciting possibility for optimising competences and learning processes (Melo, Bentley, McAllister & Cortez 2019). The use of VR has been studied to some extent, but mainly in school and university contexts. Its use has been limited in terms of employment training and competence recognition (Huang, Rauch & Liaw 2010); therefore, this area requires further study. The aim of this research is to develop and test the use of VR in identifying needed competences in working life and in supporting employment training so that language skills are a minimum constraint. The main target group is immigrants in Finland. This ongoing research will be conducted in a Living Lab.
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将虚拟现实嵌入到能力识别中
到2030年,几乎三分之一的现有职业将消失。虽然今天的工作场所在能力识别方面发挥着重要作用,但学位只是培养技能和能力的一部分(Ministry of Education and Culture, 2019)。因此,我们需要塑造终身学习的核心政治,这是专业知识而不是学位。虚拟现实(VR)可以为教育工作者和企业提供优化能力和学习过程的令人兴奋的可能性(Melo, Bentley, McAllister & Cortez 2019)。VR的使用已经在一定程度上进行了研究,但主要是在学校和大学环境中。它的使用在就业培训和能力识别方面受到限制(Huang, Rauch & Liaw 2010);因此,这一领域需要进一步研究。这项研究的目的是开发和测试虚拟现实在识别工作生活所需能力和支持就业培训方面的应用,从而使语言技能成为最低限度的限制。主要目标群体是芬兰的移民。这项正在进行的研究将在一个生活实验室进行。
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