Feature sensitive bas relief generation

Jens Kerber, Art Tevs, Alexander G. Belyaev, Rhaleb Zayer, Hans-Peter Seidel
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引用次数: 5

Abstract

Among all forms of sculpture, bas-relief is arguably the closest to painting. Although inherently a two dimensional sculpture, a bas-relief suggests a visual spatial extension of the scene in depth through the combination of composition, perspective, and shading. Most recently, there have been significant results on digital bas-relief generation but many of the existing techniques may wash out high level surface detail during the compression process. The primary goal of this work is to address the problem of fine features by tailoring a filtering technique that achieves good compression without compromising the quality of surface details. As a secondary application we explore the generation of artistic relief which mimic cubism in painting and we show how it could be used for generating Picasso like portraits.
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特征敏感有浮雕生成
在所有形式的雕塑中,浅浮雕可以说是最接近绘画的。虽然本质上是一个二维雕塑,但浅浮雕通过构图、透视和阴影的结合,暗示了场景在深度上的视觉空间延伸。最近,在数字浅地形生成方面取得了重大成果,但许多现有技术可能会在压缩过程中冲刷掉高水平的表面细节。这项工作的主要目标是通过剪裁过滤技术来解决精细特征的问题,该技术可以在不影响表面细节质量的情况下实现良好的压缩。作为次要的应用,我们探索了在绘画中模仿立体主义的艺术浮雕的产生,并展示了如何使用它来生成毕加索式的肖像。
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Detail-preserving axial deformation using curve pairs Interpolation to C1 boundary conditions by polynomial of degree six Feature sensitive bas relief generation Approximate shape matching and symmetry detection for 3D shapes with guaranteed error bounds Filling holes in triangular meshes by curve unfolding
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