Chien-Yen Chang, B. Lange, Mi Zhang, S. Koenig, P. Requejo, N. Somboon, A. Sawchuk, A. Rizzo
{"title":"Towards pervasive physical rehabilitation using Microsoft Kinect","authors":"Chien-Yen Chang, B. Lange, Mi Zhang, S. Koenig, P. Requejo, N. Somboon, A. Sawchuk, A. Rizzo","doi":"10.4108/ICST.PERVASIVEHEALTH.2012.248714","DOIUrl":null,"url":null,"abstract":"The use of Virtual Reality technology for developing tools for rehabilitation has attracted significant interest in the physical therapy arena. This paper presents a comparison of motion tracking performance between the low-cost Microsoft Kinect and the high fidelity OptiTrack optical system. Data is collected on six upper limb motor tasks that have been incorporated into a game-based rehabilitation application. The experiment results show that Kinect can achieve competitive motion tracking performance as OptiTrack and provide “pervasive” accessibility that enables patients to take rehabilitation treatment in clinic and home environment.","PeriodicalId":119950,"journal":{"name":"2012 6th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops","volume":"350 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"300","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2012 6th International Conference on Pervasive Computing Technologies for Healthcare (PervasiveHealth) and Workshops","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4108/ICST.PERVASIVEHEALTH.2012.248714","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 300
Abstract
The use of Virtual Reality technology for developing tools for rehabilitation has attracted significant interest in the physical therapy arena. This paper presents a comparison of motion tracking performance between the low-cost Microsoft Kinect and the high fidelity OptiTrack optical system. Data is collected on six upper limb motor tasks that have been incorporated into a game-based rehabilitation application. The experiment results show that Kinect can achieve competitive motion tracking performance as OptiTrack and provide “pervasive” accessibility that enables patients to take rehabilitation treatment in clinic and home environment.