Visual Effect System for Projection Mapping with Japanese Drum Performance

K. Ishibashi, Shuta Uchiyama, Hiroshi Goto
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Abstract

Recently, there have been several collaborations between new projection mapping projects and various performances. To remake it, we collaborated with a traditional Japanese drum performance. Since unity is an essential factor for a drum performance, we developed two systems to increase the sense of unity between a drum performance and visual effects on projection mapping. One of the systems employed an acceleration sensor and classified different drumming patterns using deep learning. The system synchronized each drumming pattern with a corresponding visual effect. The other system was used for floor projection visual effects. In our collaborated performance, we were unable to install any sensors due to the restrictions of the event. Thus, we used an optical see-through device to operate some visual effects interactively. This system enabled an operator to place and relocate each visual effect according to the location of each performer. These two systems will help in improving the sense of unity in a collaborated performance.
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日本鼓表演投影映射视觉效果系统
最近,有几个新的投影映射项目和各种表演之间的合作。为了重新制作它,我们与传统的日本鼓表演合作。由于统一性是鼓表演的基本因素,我们开发了两个系统来增加鼓表演和投影映射视觉效果之间的统一性。其中一个系统采用了加速度传感器,并使用深度学习对不同的击鼓模式进行分类。该系统将每个击鼓模式与相应的视觉效果同步。另一个系统用于地板投影视觉效果。在我们的合作表现中,由于事件的限制,我们无法安装任何传感器。因此,我们使用了一个光学透视装置来交互操作一些视觉效果。该系统使操作人员能够根据每个表演者的位置放置和重新定位每个视觉效果。这两个系统将有助于提高合作演出的统一性。
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