Evolved weapons for RPG drop systems

J. A. Brown
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引用次数: 2

Abstract

Presented is an overview of an evolutionary algorithm with interactive fitness evaluation as a method for development of video game weaponry, with an emphasis on games with role playing game (RPG) elements. After a short survey of current industry practises for video game weapons, an evaluation of the novel evolutionary method forms the body of this monograph. The method uses the crossover of weapon data structures of similar weapon classes. The player attempting this crossover is shown two possible weapons and is allowed to save only one. This acts as an interactive fitness/selection operator. Such a process, over the course of a game with many item drops, approximates the results of an evolutionary search. The proposed method allows for an increased engagement on the part of the player in their weapons, armour, and gear. Finally, areas for both industry applications of this technique and potential academic research topics for game balance are speculated upon.
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RPG掉落系统的进化武器
本文概述了一种具有交互式适应度评估的进化算法,并将其作为电子游戏武器开发的一种方法,重点介绍了具有角色扮演游戏(RPG)元素的游戏。在对当前电子游戏武器的行业实践进行了简短的调查之后,对这种新型进化方法的评估形成了这本专著的主体。该方法利用相似武器类的武器数据结构的交叉。尝试交叉的玩家会看到两种可能的武器,并且只能保存一种。它充当一个交互式适应度/选择操作符。这样的过程,在游戏过程中有许多掉落的道具,近似于进化搜索的结果。所提议的方法能够提高玩家在武器、盔甲和装备方面的参与度。最后,对该技术的行业应用领域和游戏平衡的潜在学术研究主题进行了推测。
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