Does the future of modeling and simulation have a game face?

M. Zyda
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引用次数: 5

Abstract

The MOVES Institute's mission is research, application and education in the grand challenges of modeling, virtual environments and simulation (MOVES). The institute's focus is on 3D visual simulation, networked virtual environments, computer-generated autonomy, human performance engineering, immersive technologies, defense/entertainment collaboration, and combat modeling and analysis. In networked virtual environments, we are architecting the technology that allows us to build large-scale, dynamically extensible virtual environments, virtual environments that are semantically interoperable and always on. In computer-generated autonomy, we are building a scenario engine for determining the space of potential outcomes from a virtual description of an infrastructure, a set of policies, characters and cultural behaviors. In immersive technologies, we have designed a source-less tracker that is micromachinable, and have performed considerable work on the deployment of sound to enhance the feeling of immersion. In defense/entertainment collaboration, we have constructed a PC game, America's Army, that provides the experience of a potential career in the Army. America's Army has become the fastest growing online PC game in history, a game that has been the recipient of several "best game" or "runner up for best game" of the year awards. Since the release of America's Army, the number one question being asked of our institute is will the next generation of training and combat modeling systems have a game-like face? In this talk, we answer that question and discuss the potential that game technology has for the future of modeling and simulation.
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建模和仿真的未来会有游戏面孔吗?
MOVES研究所的使命是在建模、虚拟环境和仿真(MOVES)的重大挑战中进行研究、应用和教育。该研究所的重点是3D视觉模拟、网络虚拟环境、计算机生成的自主性、人类性能工程、沉浸式技术、国防/娱乐协作以及战斗建模和分析。在网络化的虚拟环境中,我们正在构建一种技术,使我们能够构建大规模的、动态扩展的虚拟环境,这些虚拟环境在语义上是可互操作的,并且始终处于开启状态。在计算机生成的自主性中,我们正在构建一个场景引擎,用于从基础设施、一组政策、人物和文化行为的虚拟描述中确定潜在结果的空间。在沉浸式技术方面,我们设计了一种无源跟踪器,可微加工,并在声音部署方面做了大量工作,以增强沉浸感。在防务/娱乐合作方面,我们制作了一款PC游戏《美国陆军》,它提供了一种潜在的陆军职业体验。《美国陆军》已经成为历史上发展最快的在线PC游戏,这款游戏曾多次获得年度“最佳游戏”或“最佳游戏亚军”的奖项。自从美国陆军发布以来,我们研究所被问到的头号问题是下一代训练和战斗建模系统会有游戏般的面孔吗?在这次演讲中,我们将回答这个问题,并讨论游戏技术对未来建模和模拟的潜力。
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