Reconstruction of Inextensible Surfaces on a Budget via Bootstrapping

Alex Locher, Lennart Elsen, X. Boix, L. Gool
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引用次数: 1

Abstract

Many methods for 3D reconstruction of deformable surfaces from a monocular view rely on inextensibility constraints. An interesting application with commercial potential lies in augmented reality in portable and wearable devices. Such applications add an additional challenge to the 3D reconstruction, since in portable platforms the availability of resources is limited and not always guaranteed. Towards this goal, we introduce a method to deliver the best possible 3D reconstruction of the deformable surface at any time. Since computational resources may vary, it is decided on-the-fly when to stop the reconstruction algorithm. We use an efficient optimization method to quickly deliver the reconstructed surface. We introduce bootstrapping to improve the robustness of the efficient 3D reconstruction algorithm by merging multiple versions of the reconstructed surface. Also, these multiple 3D surfaces can be used to estimate the confidence of the reconstruction. In a series of experiments, in both synthetic and real data, we show that our method is effective for timely reconstruction of 3D surfaces.
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预算上不可扩展曲面的自举重建
许多从单目视图重建可变形曲面的方法依赖于不可扩展性约束。增强现实在便携式和可穿戴设备上的有趣应用具有商业潜力。这样的应用程序给3D重建增加了额外的挑战,因为在便携式平台上,资源的可用性是有限的,而且并不总是得到保证。为了实现这一目标,我们引入了一种方法,可以随时提供可变形表面的最佳3D重建。由于计算资源可能会变化,因此何时停止重建算法是动态决定的。我们使用了一种高效的优化方法来快速交付重构曲面。我们引入自举,通过合并多个版本的重建表面来提高高效三维重建算法的鲁棒性。此外,这些多个三维曲面可以用来估计重建的置信度。在一系列的实验中,无论是在合成数据还是实际数据中,我们都证明了我们的方法对于三维曲面的及时重建是有效的。
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