{"title":"Role Model Features in Educational Serious Games","authors":"V. Zolotarev, M. Zhukova","doi":"10.1109/IT&QM&IS.2019.8928292","DOIUrl":null,"url":null,"abstract":"The problem of group interaction in game tasks is considered. Due to the fact that modern learning tools based on gamification are often distributed, user-oriented and practically lacking in security subsystems, the logical debugging of group interaction models is information security. Based on information security training as an example, the main features of the interaction model role formation are chosen, such models' peculiarities for various types of game tasks are specified. The issues of assigning and minimizing privileges, phishing and prohibited variants of the interaction of roles counteraction, changing the role and privileges during the game are considered. The limitation of game information flows to prohibit or control the transmitted confidential information is considered separately. The experimental model shows the limitations and features approach, which solves group interaction problems using the role model. The results obtained allow improving the group interaction security by filtering and limiting information flows. Solutions implementation described in the article is possible when developing game cases, quests or other educational game tasks.","PeriodicalId":285904,"journal":{"name":"2019 International Conference \"Quality Management, Transport and Information Security, Information Technologies\" (IT&QM&IS)","volume":"22 5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference \"Quality Management, Transport and Information Security, Information Technologies\" (IT&QM&IS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IT&QM&IS.2019.8928292","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
The problem of group interaction in game tasks is considered. Due to the fact that modern learning tools based on gamification are often distributed, user-oriented and practically lacking in security subsystems, the logical debugging of group interaction models is information security. Based on information security training as an example, the main features of the interaction model role formation are chosen, such models' peculiarities for various types of game tasks are specified. The issues of assigning and minimizing privileges, phishing and prohibited variants of the interaction of roles counteraction, changing the role and privileges during the game are considered. The limitation of game information flows to prohibit or control the transmitted confidential information is considered separately. The experimental model shows the limitations and features approach, which solves group interaction problems using the role model. The results obtained allow improving the group interaction security by filtering and limiting information flows. Solutions implementation described in the article is possible when developing game cases, quests or other educational game tasks.