Collaborative hybrid virtual environment

Leonardo Pavanatto Soares, Thomas Volpato de Oliveira, Vicenzo Abichequer Sangalli, M. Pinho, Regis Kopper
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引用次数: 5

Abstract

Supposing that, in a system operated by two users in different positions, it is easier for one of them to perform some operations, we developed a 3D User Interface (3DUI) that allows two users to interact together with an object, using the three modification operations (scale, rotate and translate) to reach a goal. The operations can be performed using two augmented reality cubes, which can obtain up to 6 degrees of freedom, and every user can select any operation by using a button on the keyboard to cycle through them. To the cubes are assigned two different points of view: an exocentric view, where the user will stand at a given distance from the object, with a point of view similar to the one of a human being; and an egocentric view, where the user will stand much closer to the object, having the point of view from the object's perspective. These points of view are locked to each user, which means that one user cannot use both views, just the one assigned to his ID. The cameras have a small margin of movement, allowing just a tilt to the sides, according to the Oculus's movements. With these features, this 3DUI aims to test which point of view is better for each operation, and how the degrees of freedom should be separated between the users.
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协同混合虚拟环境
假设在一个由两个用户在不同位置操作的系统中,其中一个用户更容易执行某些操作,我们开发了一个3D用户界面(3DUI),允许两个用户一起与一个对象进行交互,使用三种修改操作(缩放,旋转和平移)来达到一个目标。这些操作可以使用两个增强现实立方体来执行,它可以获得多达6个自由度,每个用户都可以通过使用键盘上的按钮来选择任何操作。立方体被分配了两个不同的视角:一个是外心视角,用户将站在与物体给定距离的位置,其视角类似于人类的视角;另一种是自我中心视角,用户会站在离物体更近的地方,从物体的角度看问题。这些视图被锁定给每个用户,这意味着一个用户不能使用两个视图,只能使用分配给他的ID的视图。摄像机有一个小的移动余量,只允许倾斜到两侧,根据Oculus的运动。有了这些功能,这个3DUI旨在测试哪个角度对每个操作更好,以及如何在用户之间分离自由度。
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