A problem oriented graphic language

Peter M. Schwinn
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引用次数: 7

Abstract

There are several “subroutine packages” available today which may be used by programmers to obtain graphical output from computers. These subroutine packages are difficult for the non-programmer to use since he must write an executive program to make the appropriate calls to these subroutines to realize the desired results. There are individuals at all educational levels in most every discipline who are eager to use the computer, but who do not wish to get involved with any extensive programming. The language to be presented here is user-oriented. The formal syntactic definition of the language will be given using Backus-Naur Form. The definition will be presented in a manner which progresses from the larger syntactic units to the smaller syntactic units. Some of the semantic and pragmatic considerations which help to motivate the language will be interspersed throughout the formal definition. Finally, two illustrations will be presented to help draw the ideas together.
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面向问题的图形语言
现在有几个“子程序包”可用,程序员可以使用它们从计算机获得图形输出。这些子程序包对于非程序员来说很难使用,因为他必须编写一个执行程序来对这些子程序进行适当的调用,以实现期望的结果。在几乎每个学科的各个教育水平上都有渴望使用计算机的人,但他们不希望参与任何广泛的编程工作。这里介绍的语言是面向用户的。语言的正式语法定义将使用巴克斯-瑙尔形式给出。定义将以一种从较大的句法单位到较小的句法单位的方式呈现。一些有助于激发语言的语义和语用考虑将穿插在正式定义中。最后,将展示两个插图来帮助将这些想法结合在一起。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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