Extension of Improved Penalty Avoiding Rational Policy Making algorithm to tile coding environment for keepaway tasks

Takuji Watanabe, K. Miyazaki, Hiroaki Kobayashi
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引用次数: 2

Abstract

We focus on potential capability of a profit sharing method (PS) in non-Markov multi-agent environments. It is shown that PS has some rationality in non-Markov environments and is also effective in multi-agent environments. However, conventional PS uses only a reward to learn suitable rules. On the other hand. ldquopenalty avoiding rational policy making algorithm (PARP)rdquo is based on PS and uses not only a reward but also penalties. PARP is improved to save memories and to cope with uncertainties, which is known as ldquoimproved penalty avoiding rational policy making algorithm (improved PARP).rdquo There is another critical problem we must cope with when we apply PS based methods to real environments; we need a huge amount of state information and most of states take continuous values. One solution for this problem is to approximate the states with a function approximation method, e.g. tile coding. In this paper, first, we extend improved penalty avoiding rational policy making algorithm to tile coding environments. Then, we compare the extended method with conventional methods to show the effectiveness through an application to a keepaway task in a soccer game.
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将改进的免罚理性策略制定算法推广到保送任务的tile编码环境
我们重点研究了利润分享方法在非马尔可夫多智能体环境中的潜在能力。结果表明,PS算法在非马尔可夫环境下具有一定的合理性,在多智能体环境下也是有效的。然而,传统的PS只使用奖励来学习合适的规则。另一方面。定量避免理性决策算法(PARP)是一种基于PS的既有奖励又有惩罚的算法。为了节省内存和应对不确定性,对PARP进行了改进,称为ldquoimproved penalty avoidance rational policy making algorithm (improved PARP)。当我们将基于PS的方法应用于实际环境时,我们必须处理另一个关键问题;我们需要大量的状态信息,而大多数状态都是连续的。这个问题的一个解决方案是用函数近似方法来近似状态,例如tile编码。本文首先将改进的避免惩罚的理性策略制定算法推广到tile编码环境中。然后,我们将扩展方法与传统方法进行比较,通过应用于足球比赛中的控球任务来证明该方法的有效性。
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