A physically-based model with adaptive refinement for facial animation

Yu Zhang, E. Prakash, E. Sung
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引用次数: 19

Abstract

The paper presents a physically-based 3D facial model based on anatomical knowledge for facial expression animation. The facial model incorporates a physically-based approximation to facial skin and a set of anatomically-motivated facial muscles. The skin model is established through the use of a mass-spring system with nonlinear springs which simulate the elastic-dynamics of a real facial skin. Muscle models are developed to emulate facial muscle contraction. Lagrangian mechanics governs the dynamics, dictating the deformation of facial surface in response to muscular forces. We show that when surface regions are influenced by the large muscular force, the local deformation becomes inaccurate. The conventional method to deal with this problem is using a fine network, but it also increases the cost of computation. We therefore present an approach to adaptively refine the mass-spring facial model to a required accuracy. It generates more pleasing results at low computational expense.
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一种基于物理的面部动画自适应细化模型
提出了一种基于解剖学知识的基于物理的面部三维模型,用于面部表情动画。面部模型结合了基于物理的近似面部皮肤和一组解剖学驱动的面部肌肉。利用具有非线性弹簧的质量-弹簧系统模拟真实面部皮肤的弹性动力学,建立皮肤模型。肌肉模型是用来模拟面部肌肉收缩的。拉格朗日力学支配着动力学,决定了面部表面在肌肉力的作用下的变形。我们表明,当表面区域受到大肌肉力的影响时,局部变形变得不准确。处理这一问题的传统方法是使用精细网络,但这也增加了计算成本。因此,我们提出了一种自适应改进质量-弹簧面模型以达到所需精度的方法。它以较低的计算成本产生更令人满意的结果。
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