The Analysis of Reward Systems Implementation in Basic Network Course: Case Study of a Vocational School in Solo, Central Java.

Anisa Setyowati, A. Efendi, B. Basori
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引用次数: 1

Abstract

The 2013 curriculum requires students to take an active and creative role in teaching and learning. Submission of materials in basic network learning process is still using a more dominant learning method that is owned by the teacher (teacher centered). It makes students in the learning process becomes more passive, so the students' activity in the learning process is still in the low category. One of the solutions to improve students 'learning activeness is by using tools or media that can attract students' attention. Learning tool or media is expected to help students to be interested and can play an active role in teaching and learning process. Learning tool or media used in this research is application of reward system. This study aims to (1) Know the difference between the use of reward system application in terms of activeness (2) to know the effectiveness of the use of reward system application in terms of student activeness. This research type is quantitative research with research design that is quasi experimental design with posttest only control design design. Techniques of collecting research data using questionnaires, interviews, and observation. Data analysis using t test and gain index analysis. The results of research are as follows: 1) there is difference of influence of using reward system application that is by t independent t test. Based on the analysis result obtained tcount of 3,790. ttable = 2.64208 at 5% error level with df = 76. So thitung> ttabel. 2) the reward system application is more effective with the experimental class result of -thount 3,703> -ttable 2,642 (76) while the Control class is -thount> -ttable (2,642,76) (1,016 <-2,642) and sig <0,05.
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网络基础课程奖励制度实施分析——以中爪哇梭罗某职业学校为例
2013年的课程要求学生在教学和学习中发挥积极和创造性的作用。在基础网络学习过程中,材料的提交仍然采用更为主导的学习方式,即教师拥有(以教师为中心)。它使学生在学习过程中变得更加被动,因此学生在学习过程中的主动性仍然处于低水平。提高学生学习积极性的方法之一是使用能够吸引学生注意力的工具或媒介。学习工具或媒介应能帮助学生产生兴趣,并在教与学的过程中发挥积极作用。本研究使用的学习工具或媒介是奖励制度的应用。本研究旨在(1)了解奖励制度应用在学生积极性方面的差异(2)了解奖励制度应用在学生积极性方面的有效性。这种研究类型是定量研究,有研究设计,即准实验设计,只有后测控制设计。使用问卷调查、访谈和观察收集研究数据的技术。数据分析采用t检验和增益指标分析。研究结果表明:1)通过t独立t检验,使用奖励制度应用的影响存在差异。根据分析结果得到tcount为3790。表= 2.64208在5%的误差水平,df = 76。所以东西>标签。2)奖励制度的应用更有效,实验班结果为- tht 3,703> -ttable 2,642(76),而控制班结果为- tht > -ttable (2,642,76) (1,016 <-2,642), sig < 0.05。
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