Education Gamification and Student Motivation: A Case Study of Chinese Language Education

Tasya Chandra, Deli Deli
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Abstract

A new generation of pupils has grown up with a strong familiarity with technology in the context of Industry 4.0. This technological revolution has made learning a foreign language more critical. However, learning a foreign language can only be accessible with that crucial component- motivation. The purpose of this study was to find out how students' motivation to learn Mandarin was affected by gamification. A gamification application was designed with the Game Development Document (GDD) as a foundational guide, utilizing the Mechanics, Dynamics, and Aesthetics (MDA) architecture. Two schools participated in the experimental research project, with 56 and 58 students divided into control and experimental groups. A questionnaire gathered data, and SPSS was used to compute Cronbach's Alpha. The results showed that gamification increased students' enthusiasm to study Mandarin well. When employing gamification as a teaching strategy, students with different levels of Mandarin proficiency saw varied results. Therefore, gamification can tailor Mandarin language instruction to each student's needs and skill level.
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教育游戏化与学生动力:中文教育案例研究
在工业4.0的背景下,新一代学生对技术非常熟悉。这场技术革命使得学习外语变得更加重要。然而,学习一门外语必须有一个关键的组成部分——动机。本研究旨在探讨游戏化如何影响学生学习普通话的动机。游戏化应用的设计以游戏开发文件(GDD)为基础指导,利用机制、动态和美学(MDA)架构。两所学校参与了实验研究项目,将56名学生和58名学生分为对照组和实验组。问卷调查收集数据,并使用SPSS计算Cronbach's Alpha。结果表明,游戏化提高了学生学好普通话的热情。当使用游戏化作为教学策略时,不同普通话水平的学生看到了不同的结果。因此,游戏化可以根据每个学生的需求和技能水平量身定制普通话教学。
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