Object reconstruction from slices for vision

J. Parker, E. N. Attia
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引用次数: 7

Abstract

A method for reconstructing 3D models from cross-sectional signals is presented. This is specifically useful for low-resolution images (e.g. seismic or ultrasound images). The method is not voxel-based, and is faster and uses less memory than methods that are. The algorithm starts by pre-processing the images by thresholding, segmenting, contour finding, point sampling and then triangulating. The main objective of this algorithm is to produce the smoothest possible model for branching bodies, taking into consideration the fact that the slices might be far apart in reality, and consequently a novel branching/interpolation technique is used that proved superior to existing methods for this purpose. At the same time, it did not need the involvement of the user for objects within defined classes. Seismic simulations and CT data have been used to test the algorithm. We succeeded in reconstructing the tomb of the Egyptian Pharaoh Tutankhamen from simulated seismic data.
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用于视觉的物体切片重建
提出了一种利用横截面信号重建三维模型的方法。这对于低分辨率图像(例如地震或超声图像)特别有用。该方法不是基于体素的,并且比基于体素的方法更快,使用的内存更少。该算法首先对图像进行预处理,包括阈值分割、轮廓查找、点采样和三角剖分。该算法的主要目标是为分支体生成最平滑的模型,同时考虑到切片在现实中可能相距很远的事实,因此使用了一种新的分支/插值技术,证明该技术优于现有的方法。同时,它不需要用户参与已定义类中的对象。地震模拟和CT数据已用于测试该算法。我们成功地利用模拟地震数据重建了埃及法老图坦卡蒙的陵墓。
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