Synthesizing distributed systems

O. Kupermann, M.Y. Varfi
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引用次数: 138

Abstract

In system synthesis, we transform a specification into a system that is guaranteed to satisfy the specification. When the system is distributed, the goal is to construct the system's underlying processes. Results on multi-player games imply that the synthesis problem for linear specifications is undecidable for general architectures, and is nonelementary decidable for hierarchical architectures, where the processes are linearly ordered and information among them flows in one direction. In this paper, we present a significant extension of this result. We handle both linear and branching specifications, and we show that a sufficient condition for decidability of the synthesis problem is a linear or cyclic order among the processes, in which information flows in either one or both directions. We also allow the processes to have internal hidden variables, and we consider communications with and without delay. Many practical applications fall into this class.
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综合分布式系统
在系统综合中,我们将规范转换为保证满足规范的系统。当系统是分布式的,目标是构造系统的底层过程。多玩家博弈的结果表明,线性规范的综合问题对于一般体系结构来说是不可判定的,而对于过程线性有序且信息单向流动的层次体系结构来说是非初等可判定的。在本文中,我们给出了这一结果的一个重要推广。我们处理了线性和分支规范,并证明了合成问题的可判定性的充分条件是过程之间的线性或循环顺序,其中信息在一个或两个方向上流动。我们还允许流程具有内部隐藏变量,并考虑有延迟和无延迟的通信。许多实际应用都属于这一类。
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