SSVDAGs: symmetry-aware sparse voxel DAGs

A. Villanueva, F. Marton, E. Gobbetti
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引用次数: 34

Abstract

Voxelized representations of complex 3D scenes are widely used nowadays to accelerate visibility queries in many GPU rendering techniques. Since GPU memory is limited, it is important that these data structures can be kept within a strict memory budget. Recently, directed acyclic graphs (DAGs) have been successfully introduced to compress sparse voxel octrees (SVOs), but they are limited to sharing identical regions of space. In this paper, we show that a more efficient lossless compression of geometry can be achieved, while keeping the same visibility-query performance, by merging subtrees that are identical through a similarity transform, and by exploiting the skewed distribution of references to shared nodes to store child pointers using a variabile bit-rate encoding. We also describe how, by selecting plane reflections along the main grid directions as symmetry transforms, we can construct highly compressed GPU-friendly structures using a fully out-of-core method. Our results demonstrate that state-of-the-art compression and real-time tracing performance can be achieved on high-resolution voxelized representations of real-world scenes of very different characteristics, including large CAD models, 3D scans, and typical gaming models, leading, for instance, to real-time GPU in-core visualization with shading and shadows of the full Boeing 777 at sub-millimetric precision.
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ssvdag:对称感知稀疏体素dag
复杂3D场景的体素化表示目前在许多GPU渲染技术中被广泛用于加速可见性查询。由于GPU内存是有限的,所以这些数据结构可以保持在严格的内存预算内是很重要的。近年来,有向无环图(dag)被成功地用于压缩稀疏体素八叉树(SVOs),但它们仅限于共享相同的空间区域。在本文中,我们展示了一个更有效的几何图形无损压缩可以实现,同时保持相同的可见性查询性能,通过相似变换合并相同的子树,并通过利用对共享节点的引用的倾斜分布来存储使用可变比特率编码的子指针。我们还描述了如何通过选择沿主要网格方向的平面反射作为对称变换,我们可以使用完全的外核方法构建高度压缩的gpu友好结构。我们的研究结果表明,最先进的压缩和实时跟踪性能可以在具有不同特征的现实世界场景的高分辨率体素化表示上实现,包括大型CAD模型、3D扫描和典型的游戏模型,例如,可以在亚毫米精度的情况下实现对整个波音777的阴影和阴影的实时GPU核心可视化。
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