{"title":"Volumetric texture for fissure in 2012","authors":"H. Duiker, Tadao Mihashi","doi":"10.1145/1666778.1666795","DOIUrl":null,"url":null,"abstract":"For a feature film 2012, Digital Domain was asked to destroy Los Angeles by an earthquake, the scale of which human kind has never experienced, entirely in computer graphics. The earthquake levels the city and causes huge canyons and fissures to form in front of our eyes, revealing underground structures and formations. As part of the task of destroying Los Angeles, we implemented a 2d texture-based 3d volumetric shader for RenderMan to create photorealistic fissure walls.","PeriodicalId":180587,"journal":{"name":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","volume":"70 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1666778.1666795","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
For a feature film 2012, Digital Domain was asked to destroy Los Angeles by an earthquake, the scale of which human kind has never experienced, entirely in computer graphics. The earthquake levels the city and causes huge canyons and fissures to form in front of our eyes, revealing underground structures and formations. As part of the task of destroying Los Angeles, we implemented a 2d texture-based 3d volumetric shader for RenderMan to create photorealistic fissure walls.