Didactic methods for achieving improved creativity in teaching graphic design in secondary school formal education

Marija Toure, Helena Gabrijelčič Tomc
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Abstract

In teaching and learning graphic design in a secondary vocational school, we mainly use digital tools for both teaching and learning. According to the curriculum, students in the 2nd and 4th years learn to design various printed and animated content. The work is very creative and students need to be able to visualize their ideas in an appropriate way and with appropriate tools, which is a challenging and complex process. For the teachers, it is a challenge to give instructions for a specific task and to evaluate it, and for the students, it is a challenge how to solve it in the most successful way. With the rapid development of technology and the unstoppable updating of programs, problems arise because students must constantly familiarize themselves with new programs and the variety of new digital tools and techniques, while thinking about how to conceptualize and visualize a particular idea in accordance with the task at hand. As a result, they are unable to focus on their own creativity as they have to constantly learn how to use digital tools that enable them to create a design product. The goal of the research is to create measurable and verifiable data that will help apply an appropriate didactic method to achieve optimal results when teaching graphic design. When teaching the subject matter in the practical classes of graphic design, teachers mainly use 3 didactic methods: Demonstration methods, text methods and video methods (Figure 1). In the research, we determined which didactic method is the most effective in achieving a certain learning goal according to the set task. The methodology included experimental work and interviewing students. In the experimental part, students solved tasks using the method of all three didactic methods and then completed a questionnaire. The survey was completed by 56 students (2nd and 4th year students). Students rated each didactic method on a 5-point Likert scale. The results obtained were statistically analysed using IBM SPSS Statistics. The results of the analysis provide an interesting insight into the creative process of the students in relation to the learning methods. The results of the study show that the choice of an appropriate didactic method or a combination of didactic methods is important both for a student's successful and creative implementation of a design task and for the effective teaching of graphic design.
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中学正规教育平面设计教学中提高创造性的教学方法
在中等职业学校平面设计的教学中,我们主要使用数字化工具进行教学和学习。根据课程,二年级和四年级的学生学习设计各种印刷和动画内容。这项工作非常有创造性,学生需要能够以适当的方式和适当的工具将他们的想法可视化,这是一个具有挑战性和复杂的过程。对于教师来说,如何对特定的任务给出指导并进行评估是一个挑战;对于学生来说,如何以最成功的方式解决问题是一个挑战。随着科技的快速发展和课程的不断更新,问题出现了,因为学生必须不断地熟悉新的课程和各种新的数字工具和技术,同时考虑如何根据手头的任务将特定的想法概念化和可视化。因此,他们无法专注于自己的创造力,因为他们必须不断学习如何使用数字工具来创建设计产品。该研究的目的是创建可测量和可验证的数据,这将有助于在教学平面设计时应用适当的教学方法来达到最佳效果。在平面设计实用课的主题教学中,教师主要使用三种教学方法:演示法、文本法和视频法(图1)。在研究中,我们根据设定的任务来确定哪种教学方法最有效地实现一定的学习目标。研究方法包括实验工作和学生访谈。在实验部分,学生使用三种教学法的方法解决任务,然后完成一份调查问卷。该调查由56名学生(二年级和四年级学生)完成。学生们以5分的李克特量表对每种教学方法进行评分。采用IBM SPSS统计软件对所得结果进行统计学分析。分析结果提供了一个有趣的洞察学生的创造性过程与学习方法的关系。研究结果表明,选择合适的教学方法或教学方法的组合对于学生成功和创造性地执行设计任务以及有效的平面设计教学都很重要。
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