Desi Indrawati, Yella Dezas Perdani, F. Nadelia, M. Moloney
{"title":"The Effectiveness of Motion Graphics in Improving Students' English Ability during the COVID-19 Pandemic","authors":"Desi Indrawati, Yella Dezas Perdani, F. Nadelia, M. Moloney","doi":"10.1145/3498765.3498819","DOIUrl":null,"url":null,"abstract":"Since March 2020, the outbreak of COVID-19 became a global pandemic. Therefore, Indonesian students, schools, and universities turned to online teaching and learning. This research was motivated by the fact that some students got low scores in English proficiency tests when they enrolled in their study. Thus, it was necessary to use a novel method such as a MG learning model to assist students in improving their English learning outcomes. The purpose of the research was to determine whether there were significant differences in English learning outcomes between students who acquired knowledge through MG learning and students who receive knowledge through video-based learning. A quasi-experimental study was done with the study population being students at Bina Nusantara University. The sample was a class with 40 students as an in-class experiment and another class with 40 students as a control group. The findings indicated that motion graphics-based learning effectively improved students' English ability because it was engaging and motivating, stimulating, encouraging, informative, entertaining, and accessible. Moreover, motion graphic learning was also found to be more effective in improving students' English ability than video-based learning (VBL).","PeriodicalId":273698,"journal":{"name":"Proceedings of the 13th International Conference on Education Technology and Computers","volume":"24 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 13th International Conference on Education Technology and Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3498765.3498819","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
Since March 2020, the outbreak of COVID-19 became a global pandemic. Therefore, Indonesian students, schools, and universities turned to online teaching and learning. This research was motivated by the fact that some students got low scores in English proficiency tests when they enrolled in their study. Thus, it was necessary to use a novel method such as a MG learning model to assist students in improving their English learning outcomes. The purpose of the research was to determine whether there were significant differences in English learning outcomes between students who acquired knowledge through MG learning and students who receive knowledge through video-based learning. A quasi-experimental study was done with the study population being students at Bina Nusantara University. The sample was a class with 40 students as an in-class experiment and another class with 40 students as a control group. The findings indicated that motion graphics-based learning effectively improved students' English ability because it was engaging and motivating, stimulating, encouraging, informative, entertaining, and accessible. Moreover, motion graphic learning was also found to be more effective in improving students' English ability than video-based learning (VBL).