Shape Reconstruction from Contours Using Isotopic Deformation

Kikuo Fujimura , Eddy Kuo
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引用次数: 20

Abstract

A method for shape reconstruction from contours using isotopic deformation is presented. The proposed method considers the case where one contour encloses the other contour when they are projected in a common plane, as is the case for terrain contour maps. Unlike many other methods which generate piecewise linear interpolation, the proposed method smoothly interpolates between two contours located in parallel planes. The algorithm runs in O(nk+n log n) time, where n is the total number of vertices in two contours and k is an integer variable less than n which indicates how convoluted the contours are (the larger, the more convoluted). The running time of the algorithm is shown to be worst-case optimal for the class of task defined. The reconstructed shape is free of self-intersections and it can incorporate given feature correspondences. The method is extended to handle bifurcations and is shown to cope easily with some cases which are problematic for some other algorithms. The method proposed is suitable for terrain modeling, since reconstructed shapes generated by the method do not have overhangs. Experimental results are included to illustrate the feasibility of the approach.

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利用同位素变形从等高线重建形状
提出了一种基于同位素变形的等高线形状重建方法。该方法考虑了在同一平面上投影时一个等高线包围另一个等高线的情况,如地形等高线地图的情况。与许多其他分段线性插值方法不同,该方法在两个平行平面上的轮廓之间平滑地进行插值。该算法运行时间为O(nk+n log n),其中n为两个轮廓的顶点总数,k为小于n的整数变量,表示轮廓的卷积度(越大,越卷积)。对于所定义的任务类,算法的运行时间是最坏情况下最优的。重构后的形状不存在自交,可以包含给定的特征对应。将该方法扩展到处理分岔问题,并证明该方法可以很容易地处理一些其他算法难以解决的问题。所提出的方法适用于地形建模,因为该方法生成的重建形状没有悬垂。实验结果说明了该方法的可行性。
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