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REVIEWER ACKNOWLEDGMENT 评论家承认
Pub Date : 1999-11-01 DOI: 10.1006/gmip.1999.0510
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引用次数: 0
Author Index for Volume 61 第61卷作者索引
Pub Date : 1999-11-01 DOI: 10.1006/gmip.1999.0508
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引用次数: 0
On Computing Contact Configurations of a Curved Chain 曲线链接触构型的计算
Pub Date : 1999-11-01 DOI: 10.1006/gmip.1999.0507
Kai Tang

Given a simple generalized polygon A of line segments and arcs that is free to move and rotate and an oriented monotone chain B composed of smooth parametric curved edges, the positions and orientations for A to gouge-freely contact B (i.e., the contact configurations) is a C0 continuous surface in a three dimensional space R3. Past results either limit B to be polygonal or depend on the very complicated cylindrical algebraic decomposition algorithm, which is difficult to implement in practice and does not apply to parametric curves. We address this problem by conducting a rigorous study of the geometric and topological structures of the contact configurations surface and providing the exact mathematical descriptions of the faces, edges, and vertices on this surface. A practical intersection algorithm is proposed for computing the critical curves on the contact configurations surface. In addition, an application of the contact configurations in mill-turn machining is presented.

给定一个可以自由移动和旋转的线段和圆弧组成的简单广义多边形a和一条由光滑参数曲线边组成的定向单调链B,则a与自由划触B的位置和方向(即接触构型)是三维空间R3中的一个C0连续曲面。过去的结果要么将B限制为多边形,要么依赖于非常复杂的圆柱代数分解算法,这种算法在实践中很难实现,也不适用于参数曲线。我们通过对接触配置表面的几何和拓扑结构进行严格的研究,并提供该表面上的面、边和顶点的精确数学描述来解决这个问题。提出了一种实用的计算接触构形面临界曲线的交点算法。此外,还介绍了接触结构在车削加工中的应用。
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引用次数: 1
Unification of Distance and Volume Optimization in Surface Simplification 曲面简化中距离优化与体积优化的统一
Pub Date : 1999-11-01 DOI: 10.1006/gmip.1999.0506
Dongryeol Kim, Jinsoo Kim, Hyeong-Seok Ko

A popular method for simplifying a surface is to repeatedly contract an edge into a vertex and take concomitant actions. In such edge contraction algorithms, the position of the new vertex plays an important role in preserving the original shape. Two methods among them are distance optimization and volume optimization. Even though the two methods were independently developed by different groups and were regarded as two different branches, we found that they are unifiable. In this paper we show that they can be expressed with the same formula, and the only differences are in the weights. We prove that volume optimization is actually a distance optimization weighted by the area of triangles adjacent to the contracted edge.

简化曲面的一种常用方法是将一条边反复收缩成一个顶点,并采取相应的动作。在这种边缘收缩算法中,新顶点的位置对保持原始形状起着重要作用。其中两种方法是距离优化和体积优化。虽然这两种方法是由不同的群体独立开发的,被视为两个不同的分支,但我们发现它们是统一的。在本文中,我们证明了它们可以用相同的公式表示,唯一的区别是权值。我们证明了体积优化实际上是一种距离优化,它是由靠近收缩边的三角形面积加权得到的。
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引用次数: 6
Two-Dimensional Direction-Based Interpolation with Local Centered Moments 具有局部中心矩的二维方向插值
Pub Date : 1999-11-01 DOI: 10.1006/gmip.1999.0504
Qinghuai Gao, Fang-Fang Yin

Interpolation is generally needed to visualize medical images from a limited number of sliced tomographic images such as CT. In this paper, a novel gray-scale image interpolation method, for interpolating two-dimensional images accurately and efficiently, called direction-based interpolation, is investigated. In this method, the digital image is considered a sampling of the underlying continuous function, which is also called the image field. If the image is interpolated along the isovalue curves in the image field, instead of along the coordinate axes, both the edges and the internal structures of the objects in the image are well preserved. Initially, the isovalue direction at each point is calculated from the local centered moments of the image. A specific type of image, called the direction image, is composed from the isovalue directions. Then, the direction image is interpolated into a high-resolution direction image. The isovalue curve through any point in the image field is determined from the high-resolution direction image using a path-finding technique. A high-resolution gray-scale image with satisfactory object structure is then generated by interpolating the original image linearly along the isovalue curves. Experiments on a set of CT images show that this method not only preserves the shapes of complicated structures but also has an efficient computation. The comparison between the digitally reconstructed radiographs generated from the interpolated result using the direction-based interpolation method, the traditional linear interpolation method, and the traditional cubic spline interpolation method shows the promise of the proposed method in radiation treatment planning.

插值通常需要从有限数量的切片断层图像(如CT)中可视化医学图像。本文研究了一种新的灰度图像插值方法,即基于方向的灰度图像插值方法。在这种方法中,数字图像被认为是底层连续函数的采样,也称为图像场。如果沿着图像场中的等值曲线插值,而不是沿着坐标轴插值,则可以很好地保留图像中物体的边缘和内部结构。首先,从图像的局部中心矩计算每个点的等值方向。一种特殊类型的图像,称为方向图像,由等值方向组成。然后,将方向图像插值为高分辨率方向图像。利用寻径技术从高分辨率方向图像中确定通过图像场中任意点的等值曲线。然后,将原图像沿等值曲线线性插值,生成具有满意目标结构的高分辨率灰度图像。在一组CT图像上的实验表明,该方法不仅保留了复杂结构的形状,而且计算效率高。将基于方向的插值方法、传统的线性插值方法和传统的三次样条插值方法的插值结果生成的数字重建x线照片进行比较,表明了该方法在放射治疗计划中的应用前景。
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引用次数: 7
Further Five-Point Fit Ellipse Fitting 进一步五点配合椭圆拟合
Pub Date : 1999-09-01 DOI: 10.1006/gmip.1999.0500
Paul L. Rosin

The least-squares method is the most commonly used technique for fitting an ellipse through a set of points. However, it has a low breakdown point, which means that it performs poorly in the presence of outliers. We describe various alternative methods for ellipse fitting which are more robust: the Theil–Sen, least median of squares, Hilbert curve, and minimum volume estimator approaches. Testing with synthetic data demonstrates that the least median of squares is the most suitable method in terms of accuracy and robustness.

最小二乘法是通过一组点拟合椭圆最常用的方法。然而,它的击穿点很低,这意味着它在异常值存在时表现不佳。我们描述了各种更鲁棒的椭圆拟合替代方法:Theil-Sen,最小平方中位数,希尔伯特曲线和最小体积估计方法。综合数据的检验表明,最小二乘中值法在精度和鲁棒性方面是最合适的方法。
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引用次数: 80
A Complexity Analysis for Directional Parametric Height Field Ray Tracing 方向参数化高度场光线追踪的复杂性分析
Pub Date : 1999-09-01 DOI: 10.1006/gmip.1999.0503
David W. Paglieroni

It has been shown that height field ray tracing efficiency can be improved by traversing rays in steps across evenly spaced inverted cones of empty space centered above height field cells. This approach, referred to as linear parametric height field ray tracing, has previously been extended by directionalizing the inverted cones, i.e., by allowing the opening angles of the inverted cones to vary between sectors. This paper provides a mathematical analysis of parametric ray tracing complexity as a function of cone sector width and height field resolution. Empirical data on ray tracing run-times and mean lengths of traversal steps along rays during ray tracing is presented. It is shown that parametric height field ray tracing can be substantially more efficient than other popular height field ray tracing methods when cones with narrow sectors are used.

已经证明,通过在高度场单元上方以空空间为中心的等距倒锥上逐级穿越光线,可以提高高度场光线追踪效率。这种方法被称为线性参数化高度场光线追踪,以前已经通过对倒锥进行定向来扩展,即通过允许倒锥的开口角度在扇区之间变化。本文给出了参数化光线追踪复杂性作为锥扇形宽度和高度场分辨率函数的数学分析。给出了光线跟踪运行时间和光线跟踪过程中沿光线遍历平均步长的经验数据。结果表明,当使用窄扇形锥体时,参数化高度场光线跟踪可以比其他流行的高度场光线跟踪方法有效得多。
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引用次数: 4
Processing Motion Capture Data to Achieve Positional Accuracy 处理动作捕捉数据,以实现位置精度
Pub Date : 1999-09-01 DOI: 10.1006/gmip.1999.0505
Kwang-Jin Choi, Sang-Hyun Park, Hyeong-Seok Ko

In animating an articulated entity with motion capture data, if the reconstruction is based on forward kinematics, there could be a large error in the end-effector position. The inaccuracy becomes conspicuous when the entity makes interactions with the environment or other entities. The frames at which the end-effector position needs to be accurate are designated as “keyframes” (e.g., the impact moment in a punch). We present an algorithm that processes the original joint angle data to produce a new motion in which the end-effector error is reduced to zero at keyframes. The new motion should not be too much different from the original motion. We formulated the problem as a constrained minimization problem so that the characteristics of the original joint angle data is optimally preserved during the enhancement steps. The algorithm was applied to several examples such as boxing, kicking, and catching motions. Experiments prove that our algorithm is a valuable tool to improve captured motion especially when the end-effector trajectory contains a special goal.

在用动作捕捉数据动画一个关节实体时,如果重建是基于正运动学的,那么末端执行器的位置可能会有很大的误差。当实体与环境或其他实体进行交互时,不准确性变得明显。末端执行器位置需要精确的帧被指定为“关键帧”(例如,冲孔中的冲击时刻)。我们提出了一种算法,该算法处理原始关节角度数据以产生一个新的运动,其中末端执行器误差在关键帧处减少到零。新的运动不应该与原来的运动有太大的不同。我们将该问题表述为约束最小化问题,以便在增强步骤中最优地保留原始关节角度数据的特征。该算法应用于几个例子,如拳击、踢腿和接球动作。实验证明,该算法是改善末端执行器轨迹中包含特殊目标时捕获运动的有效工具。
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引用次数: 22
Digital Approximation of Moments of Convex Regions 凸区域矩的数字逼近
Pub Date : 1999-09-01 DOI: 10.1006/gmip.1999.0501
Reinhard Klette , Joviša Žunić

Representation of real regions by corresponding digital pictures causes an inherent loss of information. There are infinitely many different real regions with an identical corresponding digital picture. So, there are limitations in the reconstruction of the originals and their properties from digital pictures. The problem which will be studied here is the impact of a digitization process on the efficiency in the reconstruction of the basic geometric properties of a planar convex region from the corresponding digital picture: position (usually described by the gravity center or centroid), orientation (usually described by the axis of the least second moment), and elongation (usually calculated as the ratio of the minimal and maximal second moments values w.r.t. the axis of the least second moment). Note that the size (area) estimation of the region (mostly estimated as the number of digital points belonging to the considered region) is a problem with an extensive history in number theory. We start with smooth convex regions, i.e., regions, whose boundaries have a continuous third-order derivative and positive curvature (at every point), and show that if such a planar convex region is represented by a binary picture with resolution r, then the mentioned features can be reconstructed with an absolute upper error bound of O(1r15/11−ϵ)≈O(1r1.3636...), in the worst case. Since r is the number of pixels per unit, 1r is the pixel size. This result can be extended to regions which may be obtained from the previously described convex regions by finite applications of unions, intersections, or set differences. The upper error bound remains the same and converges to zero with increases in grid resolution. The given description of the speed of convergence is very sharp. Only smooth, curved regions are studied because if the considered region contains a straight section, the worst-case errors in the above estimations have 1r as their order of magnitude. This is a trivial result—The derivation is based on the estimation of the difference between the real moments (of the first and second order) and the corresponding discrete moments. The derived estimation can be a necessary mathematical tool in the evaluation of other procedures in the area of digital image analysis based on moment calculations.

用相应的数字图像表示真实区域会造成固有的信息丢失。有无限多个不同的实数区域具有相同的对应数字图像。因此,从数字图像中重建原物及其属性存在局限性。这里要研究的问题是数字化过程对从相应的数字图像重建平面凸区域的基本几何性质的效率的影响:位置(通常由重心或质心描述),方向(通常由最小第二矩轴描述)和伸长(通常计算为最小第二矩轴的最小和最大第二矩值的比值)。请注意,区域的大小(面积)估计(主要估计为属于所考虑区域的数字点的数量)是数论中具有广泛历史的问题。我们从光滑凸区域开始,即边界具有连续三阶导数和正曲率的区域(在每个点),并表明如果这样的平面凸区域由分辨率为r的二值图像表示,那么在最坏的情况下,上述特征可以用O(1r15/11−λ)≈O(1r1.3636…)的绝对上误差界来重建。因为r是每单位的像素数,所以1r是像素大小。这个结果可以推广到从前面描述的凸区域中通过有限应用并、交或集差得到的区域。误差上限保持不变,并随着网格分辨率的增加收敛为零。给出的收敛速度的描述是非常尖锐的。只研究光滑、弯曲的区域,因为如果考虑的区域包含直线部分,则上述估计中的最坏情况误差的数量级为1r。这是一个微不足道的结果——推导是基于对实矩(一阶和二阶)和相应的离散矩之间差的估计。在基于矩计算的数字图像分析领域中,所导出的估计可以作为评价其他方法的必要数学工具。
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引用次数: 24
A Parallel 3D 12-Subiteration Thinning Algorithm 并行三维12次迭代细化算法
Pub Date : 1999-07-01 DOI: 10.1006/gmip.1999.0498
Kálmán Palágyi , Attila Kuba

Thinning on binary images is an iterative layer by layer erosion until only the “skeletons” of the objects are left. This paper presents an efficient parallel thinning algorithm which produces either curve skeletons or surface skeletons from 3D binary objects. It is important that a curve skeleton is extracted directly (i.e., without creating a surface skeleton). The strategy which is used is called directional: each iteration step is composed of a number of subiterations each of which can be executed in parallel. One iteration step of the proposed algorithm contains 12 subiterations instead of the usual six. The algorithm makes easy implementation possible, since deletable points are given by 3×3×3 matching templates. The topological correctness for (26, 6) binary pictures is proved.

二值图像的细化是一层又一层的迭代侵蚀,直到只剩下物体的“骨架”。提出了一种从三维二进制对象中生成曲线骨架或曲面骨架的并行细化算法。直接提取曲线骨架(即,不创建表面骨架)是很重要的。所使用的策略称为定向:每个迭代步骤由许多子迭代组成,每个子迭代都可以并行执行。该算法的一个迭代步骤包含12个子迭代,而不是通常的6个子迭代。该算法使易于实现成为可能,因为可删除点是由3×3×3匹配模板给出的。证明了(26,6)二值图的拓扑正确性。
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引用次数: 212
期刊
Graphical Models and Image Processing
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