A. Sendra, Natàlia Lozano-Monterrubio, Jordi Prades-Tena, Juan Luis Gonzalo-Iglesia
{"title":"Developing a Gameful Approach as a Tool for Innovation and Teaching Quality in Higher Education","authors":"A. Sendra, Natàlia Lozano-Monterrubio, Jordi Prades-Tena, Juan Luis Gonzalo-Iglesia","doi":"10.4018/ijgbl.2021010104","DOIUrl":null,"url":null,"abstract":"This paper introduces the results of applying a gameful approach based on six playful activities as a tool to improve the learning process in higher education. A total of 850 students from different courses of Universitat Rovira i Virgili (Spain) were involved in the study. The strategy was evaluated through a participant observation (active and passive) and mixed-methods surveys answered by the students. Results point out that most participants responded positively to the activities proposed. The reported levels of motivation and engagement also indicate the capabilities of this strategy as a method to enhance the learning experience of students. Despite these positive outcomes, challenges like the impact on working practices of teachers or the long-term engagement of gameful approaches requires additional research.","PeriodicalId":148690,"journal":{"name":"Int. J. Game Based Learn.","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Game Based Learn.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/ijgbl.2021010104","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This paper introduces the results of applying a gameful approach based on six playful activities as a tool to improve the learning process in higher education. A total of 850 students from different courses of Universitat Rovira i Virgili (Spain) were involved in the study. The strategy was evaluated through a participant observation (active and passive) and mixed-methods surveys answered by the students. Results point out that most participants responded positively to the activities proposed. The reported levels of motivation and engagement also indicate the capabilities of this strategy as a method to enhance the learning experience of students. Despite these positive outcomes, challenges like the impact on working practices of teachers or the long-term engagement of gameful approaches requires additional research.
本文介绍了应用基于六种游戏活动的游戏方法作为改进高等教育学习过程的工具的结果。共有850名来自西班牙罗维拉大学(Universitat Rovira i Virgili)不同课程的学生参与了研究。通过参与者观察(主动和被动)和学生回答的混合方法调查来评估该策略。结果表明,大多数参与者对所提出的活动反应积极。报告的动机和参与水平也表明了这种策略作为一种增强学生学习体验的方法的能力。尽管取得了这些积极成果,但诸如对教师工作实践的影响或游戏方法的长期参与等挑战需要进一步研究。