Devising and Optimizing Crowd Control Strategies Using Agent-Based Modeling and Simulation

Andrew J. Park, Lee D. Patterson, Herbert H. Tsang, Ryan Ficocelli, Valerie Spicer, Justin Song
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引用次数: 3

Abstract

Sporting events can attract large crowds who are capable of spurring on their teams. Emotionally charged crowds have a potential to become violent and disruptive, damaging and destroying public properties. Managing and controlling riotous crowds is an important responsibility for police officers to keep public order and safety. Devising and optimizing crowd management strategies is difficult without the knowledge of the scale and situations of the crowd in advance. This paper presents a three-dimensional (3D) simulation framework that simulates a riot and the police response to the riot. The simulation framework is based on agent-based modeling and simulation, consisting of crowd agents, police agents, and transit systems. This study focuses on a specific crowd control strategy: pushing the crowd to the public transit. The police officers in this simulation form police lines which move towards targeted positions pushing the crowd towards the position. In order to optimally disperse the crowd, the police lines move towards public access stations in the transit systems, coercing the crowd to the vicinity of the public transit and containing them there. By directing the crowd into the area where public transit picks up passengers, the crowd would dissipate as crowd occupants got on the transit to leave. The 2011 Vancouver Stanley Cup riot is used in the simulation as a case study. The result of the actual crowd control of the event and that of the crowd control simulation are compared. The framework of this study can be used for other sporting or large crowd events at various locations and for devising different crowd control planning strategies.
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基于智能体建模与仿真的人群控制策略设计与优化
体育赛事能吸引大批有能力为自己的球队加油的人。情绪激动的人群有可能变得暴力和破坏性,破坏和破坏公共财产。管理和控制骚乱人群是警察维护公共秩序和安全的重要职责。如果事先不了解人群的规模和情况,就很难设计和优化人群管理策略。本文提出了一个三维(3D)模拟框架来模拟暴乱和警察对暴乱的反应。仿真框架基于基于主体的建模和仿真,由人群主体、警察主体和交通系统组成。本研究的重点是一种特定的人群控制策略:将人群推向公共交通。在这个模拟中,警察组成警戒线,向目标位置移动,将人群推向该位置。为了以最佳方式驱散人群,警察线向公共交通系统的公共出入口移动,迫使人群靠近公共交通并将他们限制在那里。通过引导人群进入公共交通载客的区域,人群会随着乘客上车离开而消散。2011年温哥华斯坦利杯骚乱被用作模拟的案例研究。将该事件的实际人群控制结果与人群控制仿真结果进行了比较。这项研究的框架可以用于其他体育或在不同地点举行的大型人群活动,并设计不同的人群控制规划策略。
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