Development of natural science through the Gamification and ICT in Primary Education

Eider Bilbao-Aiastui, Itziar Miranda-Urquijo
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Abstract

Innovative methodologies and new emerging technologies have significant potential for education. Therefore, their use is becoming more and more common in the educational society. This research analyses the integration of gamification through ICT in natural sciences in primary education to improve environmental education. Two didactic units of renewable energies are implemented through a control group which uses a traditional learning method and an experimental group which uses the gamification method and ICT as an educational resource. By means of a mixed methodology, data from 36 students of 6th grade of primary school are analysed, applying the Mann Whitney U-test, a questionnaire and systematic observation. It is highlighted that the work and integration of the gamification methodology, through ICT, does not significantly improve academic performance. However, statistically significant improvements are stressed in satisfaction and motivation in learning processes. The results underline the need for teachers to receive technological and pedagogical training to improve the use of technology in their classrooms.
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游戏化与ICT在小学教育中的发展
创新方法和新兴技术对教育具有巨大潜力。因此,它们的使用在教育社会中变得越来越普遍。本研究分析透过资讯及通讯科技将游戏化融入小学自然科学教育,以改善环境教育。可再生能源的两个教学单元通过使用传统学习方法的对照组和使用游戏化方法和ICT作为教育资源的实验组来实施。本文采用Mann Whitney u检验、问卷调查和系统观察等方法,对36名小学六年级学生的数据进行了分析。值得强调的是,游戏化方法的工作和整合,通过ICT,并没有显着提高学习成绩。然而,在学习过程中的满意度和动机方面强调了统计上显著的改善。研究结果强调,教师需要接受技术和教学培训,以改善在课堂上使用技术。
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