IMPLEMENTASI ARDUINO NANO DAN REED SWITCH UNTUK PERMAINAN EDUKASI HAFALAN DOA ANAK USIA DINI

V. Vivianti, Dwi Ratnawati
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Abstract

This study aims to create children's learning media in the form of educational games for dollhouses for daily prayer memorization and life skills education for early childhood.The development method used in making this product is the method of research and development (R And D). The stages of development used in this study consisted of needs analysis, identification of product specifications, product development, product validation, product revisions and trials. The subjects in this study amounted to 6 with the object of daily doll house prayer research. The data collection method used was a questionnaire filled out by trustees. The data analysis technique used in this research is descriptive analysis. The final product is a doll house educational game kit that is integrated with Arduino nano and Reed switch. Products can produce daily prayer sounds and various sound effects that support children's competence in memorizing daily prayers and life skills education. Reed switches are placed in parts of the dollhouse that are set to produce sound. This educational game is presented in a package with Muslim dolls in which there are magnets. When the doll is about a Reed switch, the program on Arduino Nano will give a command to the DFPlayer mini to turn on the sound of prayer and sound effects in accordance with the role activities carried out by children.
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ARDUINO NANO和REED SWITCH的应用是幼儿死记硬背的教育游戏
本研究旨在以教育游戏的形式为玩具屋创造儿童的学习媒介,用于幼儿的日常祈祷记忆和生活技能教育。在制造该产品时使用的开发方法是研究与开发方法(R and D)。本研究中使用的开发阶段包括需求分析,产品规格识别,产品开发,产品验证,产品修订和试验。本研究以每日玩偶屋祈祷研究对象为对象,共6人。所使用的数据收集方法是由受托人填写的调查问卷。本研究使用的数据分析技术是描述性分析。最终产品是一个集成了Arduino nano和Reed开关的娃娃屋教育游戏套件。产品可以产生日常祈祷声和各种声音效果,支持儿童记忆日常祈祷和生活技能教育的能力。簧片开关被放置在玩具屋的各个部分,用来发出声音。这个有教育意义的游戏是装在一个包里,里面有磁铁的穆斯林娃娃。当娃娃约一个芦苇开关时,Arduino Nano上的程序会向DFPlayer mini发出命令,根据孩子们进行的角色活动,打开祈祷声和音效。
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