Notes from Archive to AR: towards a creative knowledge exchange

Z. Hannay
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Abstract

Archive to AR was a knowledge exchange project that took place during 2019 and 2020, and which was funded in its second phase by an XR Stories Small Collaborative R&D grant. A collaboration between the University of Sheffield, Sheffield-based digital agency Hive IT, and the National Railway Museum, its aim was to develop an idea and partial prototype for a mixed-reality game based on the National Railway Museum’s archive, which could be played on a phone or a tablet. Drawing on my experience as a practitioner-academic working on Archive to AR, the aim of this article is to present and reflect upon the creative practice-related methodological outcomes of the project. My intention is to consider which principles for doing knowledge exchange (KE) emerge when embodied, creative process is prioritised and, in line with a practice-as-research approach, the KE space is cast as a site of knowledge production as well as exchange. Part provocation, part ethno-autographic reflection and part analysis, this paper’s overall aim is to contribute to the ongoing conversation about how KE and creative work can overlap within a new ‘third space’ for academia in a way that prioritises process and method, but which is nevertheless conducive to high-quality artistic outputs.
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从档案到AR的笔记:走向创造性的知识交流
Archive to AR是一个知识交流项目,于2019年至2020年期间进行,第二阶段由XR Stories小型协作研发资助。这是谢菲尔德大学、谢菲尔德数字机构Hive IT和国家铁路博物馆之间的合作,其目的是根据国家铁路博物馆的档案,为混合现实游戏开发一个想法和部分原型,这款游戏可以在手机或平板电脑上玩。根据我作为一名从事“从档案到增强现实”的实践学者的经验,本文的目的是展示和反思该项目与创造性实践相关的方法成果。我的目的是考虑当具体化时,哪些原则可以进行知识交换(KE),创造性过程被优先考虑,并且与实践即研究的方法一致,KE空间被塑造为知识生产和交换的场所。部分挑衅,部分民族自传反思和部分分析,本文的总体目标是促进正在进行的关于KE和创造性工作如何在学术界新的“第三空间”内重叠的对话,以优先考虑过程和方法的方式,但这仍然有利于高质量的艺术产出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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