On a Mathematical Model for an Old Card Trick

Roy Quintero
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Abstract

Abstract The three-pile trick is a well-known card trick performed with a deck of 27 cards which dates back to the early seventeenth century at least and its objective is to uncover the card chosen by a volunteer. The main purpose of this research is to give a mathematical generalization of the three-pile trick for any deck of ab cards with a, b ≥ 2 any integers by means of a finite family of simple discrete functions. Then, it is proved each of these functions has just one or two stable fixed points. Based on this findings a list of 222 (three-pile trick)-type brand new card tricks was generated for either a package of 52 playing cards or any appropriate portion of it with a number of piles between 3 and 7. It is worth noting that all the card tricks on the list share the three main properties that have characterized the three-pile trick: simplicity, self-performing and infallibility. Finally, a general performing protocol, useful for magicians, is given for all the cases. All the employed math techniques involve naive theory of discrete functions, basic properties of the quotient and remainder of the division of integers and modular arithmetic.
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关于一个老纸牌魔术的数学模型
三桩牌魔术是一种著名的纸牌魔术,一副27张牌,至少可以追溯到17世纪初,其目的是揭开志愿者选择的牌。本研究的主要目的是利用有限族的简单离散函数,对任意整数a, b≥2的任意一副ab牌的三桩技巧进行数学推广。然后,证明了每个函数只有一个或两个稳定不动点。基于这一发现,我们为一组52张纸牌或其中任何适当部分(纸牌数在3到7之间)的纸牌生成了222种(三堆牌)类型的全新纸牌戏法。值得注意的是,列表上的所有纸牌戏法都有三个特征:简单、自演和绝对正确。最后,给出了一种适用于魔术师的通用表演规程。所有使用的数学技巧都涉及离散函数的朴素理论,整数除法的商和余数的基本性质以及模算术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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