Diogo M. Gonçalves, C. Puliafito, E. Mingozzi, O. Rana, L. Bittencourt, E. Madeira
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引用次数: 6
Abstract
Fog computing provides resources and services in proximity to users. To achieve latency and throughput requirements of mobile users, it may be useful to migrate fog services in accordance with user movement – a scenario referred to as follow me cloud. The frequency of migration can be adapted based on the mobility pattern of a user. In such a scenario, the fog computing infrastructure should simultaneously accommodate users with different characteristics, both in terms of mobility (e.g., route and speed) and Quality of Service requirements (e.g., latency, throughput, and reliability). Migration performance may be improved by leveraging "network slicing", a capability available in Software Defined Networks with Network Function Virtualisation. In this work, we describe how we extended our simulator, called MobFogSim, to support dynamic network slicing and describe how MobFogSim can be used for capacity planning and service management for such mobile fog services. Moreover, we report an experimental evaluation of how dynamic network slicing impacts on container migration to support mobile users in a fog environment. Results show that dynamic network slicing can improve resource utilisation and migration performance in the fog.
雾计算在用户附近提供资源和服务。为了实现移动用户的延迟和吞吐量需求,根据用户的移动迁移雾服务可能是有用的——这种场景称为follow me cloud。迁移的频率可以根据用户的迁移模式进行调整。在这种情况下,雾计算基础设施应同时适应具有不同特征的用户,包括移动性(例如,路由和速度)和服务质量要求(例如,延迟、吞吐量和可靠性)。迁移性能可以通过利用“网络切片”来提高,“网络切片”是软件定义网络中具有网络功能虚拟化的一种功能。在这项工作中,我们描述了我们如何扩展我们的模拟器,称为MobFogSim,以支持动态网络切片,并描述了MobFogSim如何用于此类移动雾服务的容量规划和服务管理。此外,我们报告了动态网络切片如何影响容器迁移的实验评估,以支持雾环境中的移动用户。结果表明,动态网络切片可以提高雾中的资源利用率和迁移性能。