Virtual Reality-Based Distraction on Pain and Performance during and after Moderate-Vigorous Intensity Cycling

Carly L. A. Wender, P. Tomporowski, Sun Joo Grace Ahn, P. O’Connor
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Abstract

This experiment measured effects of visual perceptual load (PL) within immersive virtual reality (VR) on exercise-induced pain during cycling. Using a within-subjects design (n=43), participants cycled at a perceptually “hard” intensity for 10 minutes without VR (i.e., no PL - NPL) or with VR of low or high PL (i.e., LPL or HPL). Mean quadriceps pain was significantly lower in the NPL condition than either the LPL (d=0.472) or HPL conditions (d=0.391). Mean cycling performance was significantly greater during the LPL condition. Compared to traditional cycling (NPL), cycling in the LPL condition resulted in greater exercise performance despite greater pain.
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基于虚拟现实的分散注意力对中等强度骑行期间和之后的疼痛和表现的影响
本实验测量了沉浸式虚拟现实(VR)中视觉感知负荷(PL)对骑车时运动性疼痛的影响。使用受试者内设计(n=43),参与者在感知“硬”强度下循环10分钟,没有VR(即没有PL - NPL)或VR低或高PL(即LPL或HPL)。NPL组的平均股四头肌疼痛明显低于LPL组(d=0.472)或HPL组(d=0.391)。在LPL条件下,平均循环性能显著提高。与传统的骑车(NPL)相比,在LPL条件下骑车,尽管疼痛更大,但运动表现更好。
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