Animating physically based explosions in real-time

L. Ek, Rune Vistnes, Odd Erik Gundersen
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引用次数: 9

Abstract

We present a framework for real-time animation of explosions that runs completely on the GPU. The simulation allows for arbitrary internal boundaries and is governed by a combustion process, a Stable Fluid solver, which includes thermal expansion, and turbulence modeling. The simulation results are visualised by two particle systems rendered using animated textures. The results are physically based, non-repeating, and dynamic real-time explosions with high visual quality.
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实时制作基于物理的爆炸动画
我们提出了一个框架,爆炸的实时动画,完全运行在GPU上。模拟允许任意内部边界,并由燃烧过程、稳定流体求解器(包括热膨胀)和湍流建模控制。模拟结果由两个使用动画纹理渲染的粒子系统可视化。结果是基于物理的,不重复的,具有高视觉质量的动态实时爆炸。
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Progressive RBF interpolation Automatic addition of physics components to procedural content Out-of-core real-time visualization of massive 3D point clouds Implementation of the Lucas-Kanade image registration algorithm on a GPU for 3D computational platform stabilisation Adaptive LOD editing of quad meshes
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