Adaptive LOD editing of quad meshes

Daniele Panozzo, E. Puppo
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引用次数: 2

Abstract

We present a method for editing the LOD of quad meshes, which supports both adaptive refinement and adaptive coarsening. Starting at a base mesh, we generate a quad-dominant mesh which is consistent with the Catmull-Clark subdivision. Consistency is both topological and geometrical: an adaptively subdivided mesh coincides with the uniformly subdivided mesh wherever the level of subdivision is uniform, and the limit surface is the same. Subdivided meshes contain a majority of quad elements and a moderate amount of triangles and pentagons in the regions of transition across different levels of detail. Topological LOD editing is controlled with local conforming operators, which support both mesh refinement and mesh coarsening and work on a plain mesh without the need of cumbersome hierarchical data structures.
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四边形网格的自适应LOD编辑
提出了一种既支持自适应细化又支持自适应粗化的四网格LOD编辑方法。从一个基本网格开始,我们生成一个与Catmull-Clark细分一致的四主导网格。一致性包括拓扑和几何两方面:自适应细分的网格与均匀细分的网格在细分水平一致的地方重合,并且极限曲面相同。细分网格在不同细节层次的过渡区域中包含大多数四边形元素和适量的三角形和五边形。拓扑LOD的编辑由局部符合算子控制,该算子支持网格细化和网格粗化,可以在普通网格上工作,而不需要繁琐的分层数据结构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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