Player selection in cricket based on similarity of playing conditions

Walid Mohammad, S. Sharmin
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Abstract

Cricket is the most popular game in the developing countries of South Asia (India, Pakistan, Bangladesh, Sri Lanka etc) is quickly becoming one of the most widely used form of entertainment in the developing countries of South Asia. As sports are one of the most influential driving forces of a society, use of analytic is perceived to be conducive for creating a more analysis driven society, which is a necessity for developing countries with low rate of literacy. That is how widespread use of technology and analysis in cricket can drive a technological spark in the South Asian developing countries. Cricket is an eleven-member team sport, where the team selection has traditionally been done based on popular reputation of the player and intuition of the management. However, with the recent advent of T20 cricket, which is a shorter version of the game as opposed to the traditional 5-day longer version, the use of data analysis and prediction tools is becoming widespread. The analysis tools mostly analyze a player's skills and past records for team selection. However, unlike other sports, the playing conditions are vital in cricket as the conditions are vastly different from ground to ground. This work takes a novel approach of player selection as we consider the ground characteristics in case of choosing one player over another, where none of the players have prior experience of playing on that ground.
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基于比赛条件相似性的板球运动员选择
板球是南亚发展中国家(印度,巴基斯坦,孟加拉国,斯里兰卡等)最受欢迎的游戏,正迅速成为南亚发展中国家最广泛使用的娱乐形式之一。由于体育是一个社会最具影响力的驱动力之一,分析的使用被认为有助于创造一个更受分析驱动的社会,这对于识字率低的发展中国家来说是必要的。这就是在板球运动中广泛使用技术和分析可以在南亚发展中国家激发技术火花的原因。板球是一项11人的团队运动,传统上球队的选择是基于球员的声望和管理层的直觉。然而,随着最近T20板球的出现,这是一个较短的游戏版本,而不是传统的5天更长版本,数据分析和预测工具的使用变得越来越普遍。分析工具主要分析球员的技术和过去的记录,以选择球队。然而,与其他运动不同,板球的比赛条件是至关重要的,因为场地的条件有很大的不同。这项工作采用了一种新颖的球员选择方法,因为我们考虑了在选择一名球员而不是另一名球员的情况下的地面特征,其中没有一名球员之前有在该场地比赛的经验。
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