Experiences with building a continuous media application on Real-Time Mach

H. Tezuka, T. Nakajima
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引用次数: 11

Abstract

Real-time system and continuous media system researchers have worked in areas that are considered by each to be unrelated to the other's domain although continuous media system researchers agree with the effectiveness of real-time technologies on continuous media systems. Media control techniques for improving the smoothness of continuous media such as jitter control and inter-stream synchronization schemes are developed for smoothing continuous media streams running on traditional timesharing operating systems. On the other hand, real-time system researchers show the effectiveness of real-time technologies for satisfying timing constraints of the continuous media. However, there is no report to showing the effectiveness of real-time technologies for the media control techniques. This paper describes experiences with building a continuous media application on Real-Time Mach. First, we present the structure of our distributed video player, called QtPlay, and its media control techniques for smoothing continuous media streams, then we show the effectiveness of real-time technologies for the media control techniques.
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有在Real-Time Mach上构建连续媒体应用程序的经验
尽管连续媒体系统研究人员同意实时技术在连续媒体系统上的有效性,但实时系统和连续媒体系统的研究人员在彼此认为无关的领域进行了工作。为了在传统的分时操作系统上平滑连续媒体流,开发了诸如抖动控制和流间同步方案等提高连续媒体流平滑度的媒体控制技术。另一方面,实时系统研究人员证明了实时技术在满足连续介质时间约束方面的有效性。然而,没有报告显示实时技术对媒体控制技术的有效性。本文介绍了在Real-Time Mach上构建连续媒体应用程序的经验。首先,我们介绍了我们的分布式视频播放器的结构,称为QtPlay,及其平滑连续媒体流的媒体控制技术,然后我们展示了实时技术对媒体控制技术的有效性。
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