Distributed Implementation for Person Re-Identification

S. Sthapit, J. Thompson, J. Hopgood, N. Robertson
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引用次数: 2

Abstract

Person re-identification is to associate people across different camera views at different locations and time. Current computer vision algorithms on person re-identification mainly focus on performance, making it unsuitable for distributed systems. For distributed system, computational complexity, network usage, energy consumption and memory requirement are as important as the performance. In this paper, we compare the merits of the current algorithms. We consider three key algorithms Keep It Simple and Straightforward MEtric (KISSME), Symmetry-Driven Accumulation of Local Features (SDALF) and Unsupervised Saliency Matching (USM). The advantage of SDALF, and USM is that they are unsupervised methods so training is not required but computationally many time expensive than KISSME. Saliency based method is superior in performance but also has the longest feature length. As the feature needs to be transmitted from one camera to other in distributed system, this mean higher energy consumption and longer time delay. Among these three, KISSME offers a balance between performance, complexity and feature lengths hence more suitable for distributed systems.
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人员再识别的分布式实现
人物再识别是通过不同地点和时间的不同镜头视图将人物联系起来。目前的计算机视觉人脸再识别算法主要关注性能,不适合分布式系统。对于分布式系统,计算复杂度、网络使用、能耗和内存需求与性能同样重要。在本文中,我们比较了现有算法的优点。我们考虑了三种关键算法保持简单明了度量(KISSME),对称驱动的局部特征积累(SDALF)和无监督显著性匹配(USM)。SDALF和USM的优点是它们是无监督的方法,所以不需要训练,但在计算上比KISSME花费更多时间。基于显著性的方法在性能上更优越,但特征长度最长。由于该特征在分布式系统中需要从一台摄像机传输到另一台摄像机,这意味着更高的能耗和更长的时间延迟。在这三者中,KISSME提供了性能、复杂性和特征长度之间的平衡,因此更适合分布式系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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