How would you like to be rewarded? Relating the Big-Five personality traits with reward contingency in a cognitive training puzzle game

Aniket Nagle, R. Riener, P. Wolf
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引用次数: 6

Abstract

Rewards in serious games have had a long and at times contentious history about their effect on intrinsic motivation, with contradictory findings about whether they are detrimental to intrinsic motivation or not. While recent research suggests that rewards can be beneficial, the effect of reward contingency on motivation is still unclear. The link between player personality and different motivations to play games, and the differing reward preferences arising from the different motivations suggests that personality could moderate the effect of a reward contingency on intrinsic motivation. Knowing this effect could help in better leveraging rewards to make motivating serious games. Two studies, therefore, were conducted to investigate the relationship between personality and reward contingency. In Study 1, 60 participants played a block-matching puzzle game that can train executive functions, with each participant randomly assigned to one of three conditions: performance-contingent rewards, which gave rewards after achieving a specific performance level, task-contingent rewards, which gave rewards simply for completing a task, and no reward condition. Big Five personality traits values of the participants were assessed and related to their intrinsic motivation and performance using a linear regression model. A different combination of the five traits significantly predicted motivation and performance in each condition, with the performance-contingent condition yielding significantly higher enjoyment and performance than the other conditions. The efficacy of the linear model was tested in a follow-up Study 2, where 30 participants played the same puzzle game, with half the participants given performance-contingent rewards, and the other half being assigned a reward contingency that would maximize their intrinsic motivation and performance based on the model obtained in Study 1. Enjoyment and competence subscales of intrinsic motivation, and performance, were significantly higher in the group that received a personality-based contingency as compared to the one that always received performance-contingent rewards. The present study highlights the role of personality in moderating the effect of different reward contingencies on motivation and performance, and could explain the contradictory findings of existing research. The results demonstrate that serious games can be made more motivating and performance-oriented by using appropriately chosen reward contingency.
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你希望得到怎样的奖励?认知训练解谜游戏中大五人格特征与奖励偶然性的关系
严肃游戏中的奖励对内在动机的影响由来已久,有时也存在争议,关于它们是否有害于内在动机的研究结果也存在矛盾。虽然最近的研究表明,奖励可能是有益的,但奖励偶然性对动机的影响仍不清楚。玩家个性与不同游戏动机之间的联系,以及不同动机所产生的不同奖励偏好表明,个性可以调节奖励偶然性对内在动机的影响。了解这种效应可以帮助玩家更好地利用奖励来制作具有激励性的严肃游戏。因此,我们进行了两项研究来调查人格和奖励偶然性之间的关系。在研究1中,60名参与者玩了一个可以训练执行功能的拼图游戏,每个参与者被随机分配到三种条件中的一种:绩效偶然奖励,在达到特定的绩效水平后给予奖励,任务偶然奖励,仅仅完成任务就给予奖励,没有奖励条件。采用线性回归模型对被试的大五人格特征值进行评估,并将其与内在动机和绩效联系起来。这五种特质的不同组合显著地预测了每一种条件下的动机和表现,其中表现偶然条件产生的快乐和表现明显高于其他条件。在后续的研究2中测试了线性模型的有效性,30名参与者玩同样的益智游戏,其中一半参与者给予绩效偶然性奖励,另一半参与者根据研究1中获得的模型分配奖励偶然性,以最大化他们的内在动机和绩效。享受和能力的内在动机和表现的子量表,在接受基于个性的偶然性奖励的小组中,明显高于总是接受绩效偶然性奖励的小组。本研究强调了人格在调节不同奖励随因对动机和绩效的影响中的作用,并可以解释现有研究的矛盾结果。结果表明,适当选择奖励偶然性可以使严肃游戏更具激励性和绩效导向。
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