Performance evaluation of a bandwidth requirements reduction technique based on timely state update

Wentong Cai, S. Turner, Suiping Zhou, Junhu Wei, Wenbo Zong
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Abstract

An important issue in distributed real-time simulation is to reduce the amount of data transmitted amongst distributed simulation nodes so that the state updates of simulation entities can be sent to other simulation nodes in a timely manner. To address this issue, we have previously proposed a consistency model to determine the update interval of entities based on their relative importance, a utility model to compute the relative importance of entities, and a flexible state update mechanism to ensure updating within these intervals and to balance the number of updates in each simulation frame. In this paper, we focus on the performance evaluation of these timely state update mechanisms. Using a battlefield benchmark, the performance is evaluated in terms of the total amount of data exchanged, the number of simulation frames skipped, and the number of go-through-accidents occurring during the simulation. The performance results indicate that the mechanisms can significantly reduce the bandwidth requirements while maintaining or even improving the consistency of the simulation.
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基于实时状态更新的带宽需求降低技术的性能评估
如何减少分布式仿真节点之间传输的数据量,使仿真实体的状态更新能够及时发送到其他仿真节点,是分布式实时仿真中的一个重要问题。为了解决这一问题,我们提出了一种基于实体相对重要性确定实体更新间隔的一致性模型,一种计算实体相对重要性的实用新型,以及一种灵活的状态更新机制,以确保在这些间隔内进行更新,并平衡每个仿真帧中的更新次数。在本文中,我们重点研究了这些及时状态更新机制的性能评估。使用战场基准,根据交换的数据总量、跳过的仿真帧数和仿真过程中发生的事故数来评估性能。性能结果表明,该机制可以显著降低带宽需求,同时保持甚至提高仿真的一致性。
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