The Factors of Why the People of Pakistan Do Not Purchase Paid Apps

Umar Farooq Gillani, Muhammad Ishfaq Khan, M. Ishaq, Kashif Aziz, Muhammad Nawas Akram
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引用次数: 1

Abstract

Despite the huge growth potential that has been predicted for purchase intention toward paid apps and the mobile game market, little is known about what motivates game players to make such purchases. The purpose of this article is to build a research model based on the satisfaction literature and studies of value theory to identify the antecedents of paid app purchase intention in the context of mobile games. The proposed model was empirically tested and uses data from 310 players of different games groups. Multiple regression, Process Macro, and moderation regression were used to measure the research model. The results tell that satisfaction to the mobile game has a significant influence on a player's intention to make paid app purchase. The perceived values of the game have a direct influence on the satisfaction of all players but appear to have relatively moderation impact of price have significant negative impact on the purchase intentions of players. Specifically, our study revealed a high price decrease the purchase intention of a satisfied player.
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巴基斯坦人不购买付费应用的原因
尽管付费应用和手机游戏市场的购买意向有着巨大的增长潜力,但我们却很少知道是什么促使游戏玩家进行这种购买。本文的目的是在满意度文献和价值理论研究的基础上,构建一个研究模型,识别手机游戏背景下付费应用购买意愿的前因。我们对所提出的模型进行了实证测试,并使用了来自不同游戏群体的310名玩家的数据。采用多元回归、过程宏观和适度回归对研究模型进行测度。结果表明,手机游戏满意度对玩家付费购买应用的意愿有显著影响。游戏的感知价值对所有玩家的满意度有直接影响,但价格对玩家的购买意愿有显著的负向影响。具体来说,我们的研究揭示了满意玩家的购买意愿会大幅下降。
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