Driving sound synthesis from a physics engine

E. Mullan
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引用次数: 7

Abstract

This paper describes the development of a framework that allows virtual object contact sounds to be synthesised in real time from information provided by a governing physics engine at physics refresh rate. The objects can be modified during run-time by their physical or perceptual parameters and both impact and continuous contact sounds can be created. The new contributions are features designed to give the user control over how objects look, sound and behave physically. This is to help pave the way for innovations involving object manipulation and sounding and in particular a tool/game in which composers/gamers can create sounds and music that is driven by physics and accompanied by animation is envisaged.
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从物理引擎驱动声音合成
本文描述了一个框架的开发,该框架允许虚拟对象接触声音从控制物理引擎以物理刷新率提供的信息实时合成。物体可以在运行过程中通过其物理或感知参数进行修改,并且可以创建撞击和连续接触的声音。新的贡献是让用户控制对象的外观、声音和物理行为的功能。这有助于为涉及对象操作和声音的创新铺平道路,特别是作曲家/玩家可以在其中创造由物理驱动并伴随着动画的声音和音乐的工具/游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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