DrawMon: A Distributed System for Detection of Atypical Sketch Content in Concurrent Pictionary Games

Nikhil Bansal, Kartiki Gupta, Kiruthika Kannan, Sivani Pentapati, R. Sarvadevabhatla
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Abstract

Pictionary, the popular sketch-based guessing game, provides an opportunity to analyze shared goal cooperative game play in restricted communication settings. However, some players occasionally draw atypical sketch content. While such content is occasionally relevant in the game context, it sometimes represents a rule violation and impairs the game experience. To address such situations in a timely and scalable manner, we introduce DrawMon, a novel distributed framework for automatic detection of atypical sketch content in concurrently occurring Pictionary game sessions. We build specialized online interfaces to collect game session data and annotate atypical sketch content, resulting in AtyPict, the first ever atypical sketch content dataset. We use AtyPict to train CanvasNet, a deep neural atypical content detection network. We utilize CanvasNet as a core component of DrawMon. Our analysis of post deployment game session data indicates DrawMon's effectiveness for scalable monitoring and atypical sketch content detection. Beyond Pictionary, our contributions also serve as a design guide for customized atypical content response systems involving shared and interactive whiteboards. Code and datasets are available at https://drawm0n.github.io.
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DrawMon:一种用于并发图像猜词游戏中非典型素描内容检测的分布式系统
Pictionary是一款流行的基于草图的猜谜游戏,它提供了一个在有限的交流环境中分析共同目标合作游戏玩法的机会。然而,有些玩家偶尔会画出非典型的素描内容。虽然这些内容偶尔会与游戏情境相关,但有时却会违反规则并损害游戏体验。为了及时和可扩展地解决这种情况,我们引入了DrawMon,这是一个新颖的分布式框架,用于自动检测并发发生的Pictionary游戏会话中的非典型素描内容。我们建立了专门的在线界面来收集游戏会话数据并注释非典型草图内容,从而产生了AtyPict,这是有史以来第一个非典型草图内容数据集。我们使用AtyPict来训练CanvasNet,一个深度神经非典型内容检测网络。我们利用CanvasNet作为DrawMon的核心组件。我们对部署后游戏会话数据的分析表明,DrawMon在可扩展监控和非典型草图内容检测方面的有效性。除了Pictionary之外,我们的贡献还可以作为定制的非典型内容响应系统的设计指南,涉及共享和交互式白板。代码和数据集可在https://drawm0n.github.io上获得。
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